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Wild

This is the Purview of untamed lands and the flora of the wilderness, wielded by Gods of nature or plants. It rules all wilderness, from forests and jungles to desert cacti to taiga evergreens. Its miracles can animate or control plant life, preserve the wilderness against human settlement, or draw on symbolic associations of wildness to unleash the inner beast of domesticated animals or humans.

 

Boons

 

CALL OF THE WILD

Cost: Imbue 1 Legend
  Duration: Condition
  Subject: One character or multiple trivial targets
  Range: Medium
  Action: Simple

For all that human civilization has progressed, it is not so far from returning to the wild as it might like to think. You can use this Boon on a human, human-like being, or domesticated animal. Alternatively, this Boon can be used against all trivial targets within range for free. You inflict a Condition that awakens atavistic instincts, adding +2 to the Difficulties of all Academics, Culture, Firearms, Medicine, Pilot, Science, and Technology rolls, but grants Enhancement 2 on Athletics, Close Combat, Integrity, and Survival rolls. This Condition resolves when failing a roll with one of the penalized Skills leads to significant consequences.

 

LAY OF THE LAND

Cost: Imbue 1 Legend
  Duration: One scene
  Subject: Self
  Action: Simple
Ask the Storyguide one of the following questions in a wilderness area:
  • What happened here recently?
  • What should I be on the lookout for?
  • Where’s my best escape route/way in/way around?
  • What here is useful or valuable to me?
Following the Storyguide’s answer grants Enhancement 3 on applicable rolls.  

OVERGROWTH

Cost: Spend 1 Legend
  Duration: One scene
  Range: Medium
  Action: Simple
You cause plants to sprout and rapidly grow from the soil, cracks in concrete, or any other surface that can support them. You can create difficult terrain anywhere within range and create one or more terrain features that provide a total of 3 points worth of Complications or Enhancements. For the rest of the scene, you direct the plants to attack an enemy as a simple action, rolling Presence + Survival. These attacks have the Bashing, Grappling, and Versatile tags.

Innate Power: You move through the wilderness with a dryad’s grace, ignoring any difficult or dangerous terrain based on dense undergrowth, fallen trees, briar patches, or similar plant-based hazards. Add Enhancement 2 on all rolls to establish stealth while in a wilderness area.


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