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Underfolk

Examples: Dwarf, gnome, goblin, knocker, troll
Example Calling Keywords: Artisan, craft, delver, earth, shadow, wise
Path Asset Skills: Science, Technology
Path Contacts: Geologists, metallurgists, miners, safety inspectors
 

PERSISTENT CONDITION: UNDERFOLK

You are at home underground. You can see in the dark, and you have a natural sense of direction, including how far above or underground you are. In addition, you can sense the existence of hidden chambers by carefully exploring a wall. However, you are uncomfortable outdoors, and find sunlight to be somewhat blinding. You increase the Difficulty of all rolls involving sight or using ranged weapons by +1 in bright sunlight. You also gain Momentum when bright lights or large open spaces hinder you.


 

HEROIC KNACKS

  • Digger: Without tools, you can dig through earth, stone, and even worked versions of both, like concrete and brick, as rapidly as several strong people with high quality tools. If you have access to a good pick and shovel, you can dig as rapidly as a backhoe. You instinctively know how to dig safely, so your excavations will not cave in unless there’s an earthquake or some powerful entity uses some form of magic to collapse your chambers and tunnels.
  • Crafter’s Touch: Without tools, you’re able to craft as well as a mortal crafter could with the finest tools available. With tools, you create crafts without peer, granting +2 Enhancement to their use or to any rolls made while offering such crafts as a gift or bribe.
  • Unflagging: You’re able to work tirelessly, getting more done in less time. Add Intervals equal to your Legend to any complex actions involving physical labor you participate in.

 

IMMORTAL KNACKS

  • Crafter’s Guile (Prerequisite: Crafter’s Touch): You are able to craft objects one Tier higher than you normally could. You still must put in the requisite labor and have the appropriate materials.
  • The Nose Knows: Your sense of smell is particularly acute. Apart from providing +2 Enhancement on any Survival rolls to track a quarry and allowing you to track by scent alone, you can also inerrantly sniff out metals, metal-bearing ores, and precious stones, even through obstructions that would otherwise block scent (such as the stone walls of a mineshaft). You are able to clearly distinguish anything by scent, even if they look identical or even if they’re composed of extremely similar materials.
  • Gremlin Syndrome: The workings of craft, mortal or otherwise, are utterly transparent to you. When looking at a machine or piece of infrastructure, you may ask the Storyguide the most efficient way to break it — they’ll answer truthfully. Once per arc, you may declare that a complex machine is on the verge of breakdown and describe precisely how it will fail. This prediction will come true within the scene.

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