Therianthrope
There is an animal inside you that wants to get out. Maybe it’s always been there, maybe it came to you as a curse, or maybe you chose it, but now it’s a part of you that you can’t ignore. When your Legend begins, you cannot yet fully manifest your bestial side, but take on predatory qualities that make you a fierce and unpredictable hunter. Later, you will discover how to take on your animal form completely.
THERIANTHROPE KNACKS
- Bloody-Minded: You gain an additional Injured slot. If your Stamina is 5, you also gain an additional Maimed slot. This bonus is cumulative with the Bruised slots from having Stamina 3+.
- Feral Grace: You gain +1 Enhancement to all Athletics rolls that do not involve using tools or weapons.
- Howl: When you display your bestial side to intimidate another person, you gain a +1 Enhancement.
- Keen-Eyed Predator: As the Hunter Knack of the same name (p. 108).
- Predator’s Bond: As the Kitsune Knack, Tongue of the Fox, except that you can only use it on predatory animals (which may be of any genus or species).
- Scent of Blood: You automatically know when you are in the presence of someone with a Bruised or greater injury and the level of her injury. You have +1 Enhancement to follow the trail of that person until she either washes away the scent or covers it with something stronger.
- Unleash the Beast: When you fight unarmed, spend Momentum to add the Lethal tag to your attacks for the remainder of combat.
- Wary Beasts: Unless compelled by supernatural means, ordinary animals will not approach or harm you. An observer can make an Occult skill roll with Difficulty 2 to recognize your true nature if he sees animals react.
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