BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Satyr

People say you’re only interested in parties, drinking, and sex. They’re mostly right, too. You’re also more than that, though. You’re a force of nature dancing on the edge of civilization, a mocking laugh in the depths of the forest, a seducer calling people to shed their inhibitions. You’re a devil to those who cling to order and a hero to those who want to tear that order down.


You follow your passions where they lead you, whether for good or for bad. If you can, you take others along for the ride, but sometimes your passion is a private one. If you’re an artist, you drive yourself to create works that embody the intensity of your soul. If you’re a musician, you put your heart’s blood into every composition. Unlike the kitsune, you don’t flit from one experience to the next. You only change course when you’ve completely satisfied yourself.


 

SATYR KNACKS

  • Baser Instincts: As the Lover Knack, Lover’s Intuition, except that you learn what the target craves or covets instead of loves. When touching another character, which may be as brief as a handshake, you gain an understanding of your target’s desires. Ask one question from the following list for free. You may roll your Knack Skill and spend one success per additional question.
    • Who or what does the character covet or crave?
    • Who fuels this addiction, or who can satiate it?
    • Who else close to the character feels the need or effects of this addiction?
    This may be used on your bandmates with consent from the player.
  • Blind Luck: As the Sage Knack, Master of The World, except that you may only use it when you are hindered by a Complication (not including Hooves). While inside a Field, you may define up to three points of Enhancements or Complications (or a combination of each) that are readily apparent to your perceptions (which may be enhanced by other abilities) but not obvious to other observers. They must conform to the Features of the Field, however — it makes sense for a shotgun to be behind the bar, but not a rocket launcher. The hardwood floors of a burning building could be expected to be weak, but the flames can’t be cold. Only three total Enhancements or Complications can be applied to a Field at a time, regardless of how many Scions possess this ability.
  • Cup of Wisdom: You drink heavily to obtain knowledge. When you try to solve a complex problem, take the Drunk Condition for the rest of the scene to gain a +1 Enhancement on your rolls to solve it.
  • Fruit of Passion: Choose a form of art as your driving passion. For the rest of the session, add an extra Success on rolls involving the creation of that art. After producing a work that you deem satisfactory, you can switch to another art form.
  • Give Me Another: It’s easy to convince others to keep doing something that they enjoy. Roll Subterfuge + Manipulation to make a target repeat their current willing activity for another iteration. Spend a point of Momentum if doing so would put the target at risk of harm.
  • Party Animal: While you pursue a passion, you can stave off the need for food, drink, or sleep for a number of days equal to your Resilience without suffering any negative effects. At the end of that period, or when you have satisfied your need, you fall into an undisturbable slumber for an equal amount of time.
  • Revels: While you take part in any performance, celebration, or friendly gathering, the Scale of social actions for everyone involved is reduced by 1. You must remain present and participate actively for this ability to work.
  • Wild at Heart: When you intimidate someone with your ferocity, spend Momentum to double the number of successes on the Knack Skill roll.

 

DEER WOMAN

For some reason, people only remember you for one thing: seducing, then punishing, men who are unfaithful. That’s only a fraction of what you do, and you have no idea why it’s the one that they keep coming back to. It’s the punishment, not the seduction, that’s the important part.


You are a creature on the edges of society to keep people from straying outside of its rules. Unlike the satyrs you resemble, you aren’t a force of chaos. Far from it: You’re an enforcer of unwritten laws, the cultural mores that hold a community together. You can be a violent reminder of what happens when someone transgresses those laws, but you can also be a helper to those that the laws have oppressed. What matters is that order and chaos are kept apart.


  Connections: domestic violence shelter, free clinic, public defender’s office
Asset Skills: Close Combat, Empathy
Knacks:
Quick Study (Judge Knack)
  • Imperfect Disguise (deer hooves, Antagonist drawback; adds +2 Enhancement to kick attacks)
  • Trample: Your unarmed attacks against a prone opponent gain the Shockwave tag.
  • Laws of the Land: When you enter a new location, you instinctively know the appropriate cultural values and what actions would violate them. If applicable, you gain a +1 Enhancement on rolls related to those values.

 

HULDER

For a very long time, you were alone and undisturbed, which was how you liked it. But The World and its people constantly encroach on your private domain, and finally, you have to face the outside. It’s a little overwhelming sometimes, but it has its good parts and its good people. Even if you know you’ll never have that cherished solitude again, you can find a cozy new place to call home.


Sudden changes and disruptions upset you. The only times you used to come out of your home were when someone tried to move it, pave over it, or build a house on it. When you let them know you didn’t appreciate the disturbance — by destroying their machines, for example — they usually left you alone. Sooner or later, though, someone else would come back and try again.


  Connections: land surveyor, construction worker, quiet café owner
Skills: Athletics, Empathy
Knacks:
  • Forgettable (Liminal Knack)
  • Go Around: You can declare a street intersection, a natural formation, or a structure up to the size of a house as your domain for one scene. Beings below your Tier will avoid it instinctively, and you have +1 Defense against all others while you remain within its bounds.
  • My Home is a Fortress: If you choose to make a house your home, it will constantly repair itself from any damage it sustains and strengthen its walls beyond normal. Treat as if you possessed the Structural Integrity (Creator) Knack, but only applicable to that structure. You can only have one home at a time.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!