Rival
Fate casts the mortal as a rival to the Scion in some arena; maybe they end up competing in business, or for the affections of the same third party.
Invoke: When the Scion’s Rival is around, she does her best to show him up. The Scion gets Enhancements equal to the Fatebinding’s Strength on an action to best, outfox, or otherwise show up her Rival. The Rival doesn’t even have to be in the scene — just knowing he’ll hear about it is enough.
Compel: The Scion’s Rival is also trying to show her up. The Scion gains 1 point of Legend, and the Rival gets Enhancements equal to the Fatebinding’s Strength on an action to best, outfox, or otherwise show up the Scion.
Resolve: The Scion and the Rival put aside their differences momentarily, working together to deal with a greater threat. Resolve this Condition before rolling: For this roll only, the Scion’s player spends Tension from as though it were Momentum. She may spend a number of Tension equal to the Fatebinding’s Strength.
- The Rival dies, or is otherwise taken out of play permanently. The Scion fulfills a Deed, and suffers a Failure Deed for an appropriate Calling.
- That smoldering rivalry turns into sexual tension. This Fatebinding becomes a Traitor (Apparent: Paramour, Actual: Rival) with the same Strength.
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