Paramour
The Fatebound and the Scion are drawn to each other romantically.
Invoke: The Scion makes a single use of a Lover Knack. If the Fatebinding’s Strength is 1-3, this must be a Heroic Knack. If the Strength is 4+, it may also be an Immortal Knack. If the Knack only works on a character the Scion loves, that has to be the Paramour.
Compel: Love is hard work. The Scion gains a point of Legend, and the Paramour gains the Imperiled Condition. In the modern age the Peril is most likely a bit of conflict within the relationship, but sometimes Fate is a traditionalist and the Peril represents capture by the Scion’s enemies.
Resolve: True love accomplishes miracles. When the Scion and her Paramour undertake a Teamwork action, they increase the action’s Scale by the Fatebinding’s Strength. The Scion’s player then chooses one of the following options:
- The Paramour dies, or is otherwise taken out of play permanently. The Scion fulfills a Deed, and suffers a Failure Deed for an appropriate Calling.
- Happy endings are boring, and Fate decides to throw some tragedy into the mix; convert this Fatebinding to a Canary or Traitor of the same Strength, or the Paramour gains the Imperiled Condition, with the Peril being serious relationship drama that threatens to end the relationship altogether.
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