Netjer: Heku
Heku is a tradition of magic that originated in ancient Egypt, practiced by the Netjer and their followers. It holds dominion over rebirth and the afterlife, exerting outward power in the form of sekhem, external life force, and through the many-part soul: Ren (name), Ib (heart), Sheut (shadow), Ba (personality), Ka (vital essence), and Ha (the sum of all these).
Boons
REN HARVEST
Cost: FreeDuration: Instant
Subject: Self
Action: Reflexive
As your name spreads across mortal lips and thoughts, your Legend grows. Once per session, when you hear someone talk about you by name and describe your exploits, you gain 1 Legend. Reading a published written description of your exploits that attributes them to you by name in a newspaper, blog, or other similar document can also trigger this reward. In order for you to use Ren Harvest, the speaker or writer must be praising you out of genuine awe or admiration. Attempting to coerce or trick someone into praising you won’t trigger it.
SEKHEM BLAZE
Cost: Imbue 1 LegendDuration: One scene
Subject: One character
Clash: Presence + Legend vs. Resolve + Legend
Range: Medium
Action: Simple
You manifest the power and energy of your living soul as a brilliant light shining in your eyes, exerting your dominance over all you behold. The target must either flee from, or is cowed into submission and ceases hostilities — your choice. If you know their ren, you treat their Attitude as two points higher for the rest of the scene. This does not stack with other magical Attitude bonuses.
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