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Kitsune

The World is full of such fabulous experiences, and you want to enjoy them all. Of course, your means are limited — at least, until you find someone you can charm or con into indulging your whims. You may care for her in your own way but in the end, she’s just one more experience. She’s no more than a fine meal, a bottle of wine, or a weekend in Monte Carlo: something soon to become a pleasant memory.


You don’t like to be reminded that you’re a fox who turns into a person rather than the other way around. You keep your tail hidden as best you can, but it’s harder as the centuries go on and you grow more and more of them. When you’re discovered (and you always are, eventually), you cast aside your current toy and move on. There are always more out there. You can take on a single human appearance at will and maintain that form as long as you are conscious and awake. Any beings with a Legend score will recognize you for what you are when you appear as a human. Mortals who see your tail (see below) can recognize you on a successful Difficulty 2 Occult + Intellect roll.


FOX’S TAIL (PERSISTENT CONDITION)

From that point on, every shape that the kitsune takes has a fox tail. It can be hidden under loose-fitting clothes or disguised as decoration when the kitsune is in an inanimate form, but it is always present.
Effect: You’ve got a fox’s tail. It’s fluffy.
Momentum: Every time your tail causes you trouble or reveals your supernatural nature, add another point of Momentum to the pool.
 

KITSUNE KNACKS

  • Do You Feel Lucky?: When you threaten someone with a harmless object, you gain a +1 Enhancement on your attempts to intimidate him. If the object is one that is realistically dangerous, like an unloaded gun or a dud explosive, the Enhancement is +2 instead. If your attempt to intimidate fails for any reason, you cannot bluff the same target again in the same way.
  • Dress for Success: When you disguise yourself as a type of person by wearing appropriate clothes, others will not question your authority in that role. Whether your disguise is a legitimate uniform or something you bought at a Halloween supply store, it’s equally convincing while you wear it, but cheap or minimal costumes require you to spend a point of Momentum to be plausible.
  • Kindness of Strangers: When trying to convince someone to provide for your basic needs, like paying for food or giving you somewhere to live, reduce the Difficulty of the action by 1. The Storyguide decides what form this largesse takes, depending on the situation and circumstances of your request.
  • Mortal Mask: You can change from fox to human and back without effort. You only have one human form at this point, and revert to your natural animal shape if you are Taken Out, sleeping, or rendered unconscious for any reason. Unlike shapes you adopt through other Knacks, this one does not reveal any sign of your true nature and does not have a tail.
  • Not a Fighter: As the Lover Knack of the same name. When you are engaged in a fight, as long as you do not make attacks, enemies will not target you directly with their attacks. Additionally, gain +1 Enhancement to disengage and withdrawal rolls. You must also have a partner or Followers present for this effect to apply.
  • Set the Stage: When you use props to prepare a space and occupy it, you can convince others that it has the function you claim it does. Putting a microscope on a table makes it a laboratory. A bookshelf turns it into a lawyer’s or professor’s office. The pretense only lasts while you are in the place you’ve created: Anyone entering it when you are not there quickly recognizes the truth.
  • Tongue of the Fox: You can speak to any canine, and they will answer you in their language. Most animals can reason in the manner of a young child, they just don’t care for much beyond sniffing things and eating unguarded hens.
  • Under the Table: When you spend a scene indulging in a vice with someone, you steal some of their vitality. For the next scene, they have +1 Difficulty on tasks involving one Arena of your choice and you gain +1 Enhancement in the same Arena. You can only use this Knack on another player’s character with that player’s consent.

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