Jinx
The Fatebound is singularly unlucky for the Scion. This might be inadvertent, like the eager would-be sidekick who always screws things up, or it might be deliberate, like an angry ghost that has cursed the Scion.
Invoke: The Scion suffers a Narrative Disadvantage, exactly as though she had evoked a Path. She gains bonus Momentum equal to the Fatebinding’s Strength. The Narrative Disadvantage is related to the Fatebound character in some way.
Compel: The bad luck spreads. The Scion gains 1 point of Legend, and one of her other Fatebound characters gains the Imperiled Condition. If the Scion has no other Fatebindings, the Storyguide chooses an SGC to suffer the Condition.
Resolve: Resolve this Condition before a roll: The Jinx’s bumbling provokes consequences for the Scion equivalent to a botch. The Scion fulfills a Deed. The Scion’s player then chooses one of the following options:
- The Jinx dies, or is otherwise taken out of play permanently. The Scion fulfills a Deed, and suffers a Failure Deed for an appropriate Calling.
- The Jinx’s bad luck is finally too much. The Scion tells him to get out of her life forever, and the Jinx doesn’t take it well; convert this Fatebinding to a Rival of the same Strength.
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