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Giant

Examples: Daitya, giant, ogre, troll
Example Calling Keywords: Brute, Cunning, gigantic, mighty, monstrous, wild
Path Asset Skills: Athletics, Integrity
Path Contacts: Construction and demolition firms, geologists, park rangers
 

PERSISTENT CONDITION: GIANT

You are exceptionally large — you are at least nine feet tall and may be as much as 12 feet tall. Your size is Scale 1, allowing you to lift objects with ease that an ordinary human could barely move at all. However, cities and other places built by and for humans are not built for you. You gain Momentum when hindered by environments made for humans.


 

HEROIC KNACKS

  • Inhuman Strength: In addition to being exceptionally large, when you exert yourself you can become even more powerful. Spend Momentum to treat your Size scale as 1 point higher than normal for purposes of lifting, carrying, or throwing objects. This increased strength lasts for a single action that takes no more than a minute or two, and only applies to wielding weapons to do damage if you use a weapon of appropriate Size scale, like using a telephone poll as a club or throwing a car at someone.
  • Perspective Tricks: Spend Momentum to either enlarge yourself even further or to “shrink” yourself down to Scale size 0. Anything you are wearing or holding changes with you — this does not include other characters. When you grow, you reach Size Scale 2, standing between 15 and 20 feet tall, and can easily damage objects (or even floors) that aren’t solidly built just by standing on them. Stay enlarged until the end of the scene. You may only grow once per session. When you shrink, you’re still very large, but within the normal human range — typically no more than six and a half feet tall. While you aren’t comfortable in an economy airline seat or the back seat of a compact car, you fit. Stay shrunken until the end of the scene.
  • Thunder Strike: Spend one Momentum and strike the ground with a club or other large weapon or even your foot. Everyone standing on the ground within Short range must make an Athletics + Dexterity roll or fall down due to the shockwave you generate. Anyone within Close range increases the Difficulty of this roll by +2.

 

IMMORTAL KNACKS

  • Gigas Form (Prerequisite: Perspective Tricks): When you purchase this Knack, permanently increase your Size Scale to 2. If you use Perspective Tricks, you can grow to Size Scale 3 or shrink to Size Scale 1.
  • Immutable: You are incredibly difficult to harm. Gain Soft Armor 1. Once per session, when you would take damage, don’t — instead, grant a consolation success to the attacker’s roll to purchase other, non-damage stunts.
  • Quake Step: Where you walk, the World shakes; where you stomp, buildings sometimes tumble. Spend Momentum to create an Earthquake Field Condition, extending over an area roughly equal to your Size Scale. Everyone in the Field must succeed at a reflexive Athletics roll each turn or be knocked prone. If you are using the Collateral Pool, add a die each turn.

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