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Fatebound

The character is Fatebound to a Scion, and destiny has begun to subtly encourage him to fall into a particular role in the Scion’s myth. This Condition is always linked to a role Condition on the Scion; ending either Condition ends the other.


 

Fatebound has a Strength value, which determines both the raw power of the Fatebinding and its duration, as follows:


 
STRENGTH
DURATION
 
1
Current Episode
 
2
Current Arc
 
3
Current Season
 
4
Series
 
5
Eternity*
  * Strength 5 Fatebindings last even beyond the death or apotheosis of either party; if the Scion’s player creates a new character who is the reincarnation of her previous character, the Fatebinding transfers over. Likewise, if the Fatebound mortal dies, his ghost wakes in the Underworld of the Scion’s pantheon and remains Fatebound — though at the Storyguide’s discretion, the SGC’s role might change (usually, though not always, to Jinx, Nemesis, or Rival). The Fatebound character may never be removed from play by the resolution of a role Condition.
 

System: Each time the linked role Condition is invoked, the Storyguide rolls the Fatebinding’s Strength + the Scion’s Legend as part of a complex action. When the number of milestones reached exceeds the current Strength of the Fatebinding, increase its Strength by 1 and reset the accumulated milestones to 0.


 

Resolution: The Fatebound Condition ends (without resolving) when its duration expires. If its Strength is less than 5, it also ends (without resolving) when the Fatebound character dies or is otherwise permanently removed from play.



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