BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Cu Sith

It doesn’t matter what they call you — Barghest, Church Grim, Gabriel’s Ratchet, or simply Black Dog — you are a prize of the Tuatha Dé Danann. You are faithful, yes, but you are also a warning of their displeasure and an omen of death. The gifts they’ve given you separate you from the common hounds of The World, a thing you take pride in: Dogs know and fear you, but have no more intelligence than children compared to you. It can be lonely to see so many and be like so few.


 

What you do have is your pack. They may be scattered, but they will come when you call for them, just as you will go to them when they need you. You’ll cross The World to help them, and whether it’s to fight, mate, or just to be with others of your kind, they will never turn on you. Cú Sith typically cannot build Legend. All they can do is try to be a good dog.


  Innate Ability: You can speak as well as any human and have all the typical advantages of a dog.
 

CU SITH KNACKS

  • Breed Versatility: Cú Sith can choose any one of the following Knacks to represent their specific breed: any one Hunter Knack or Imperfect Disguise (white fur and red eyes; as the Drawback, but adds Enhancement 2 to rolls involving intimidation).
  • Call the Pack: Once per session, you can summon the spirits of your packmates to you (if they are not physically present) and direct them against one enemy for a single attack. Treat them as a weapon with the Lethal, Loud, and Ranged tags, using your Close Combat + Presence for the attack roll.
  • Terrifying Howl: Howling for more than one action has supernatural effects. On the second action you use to howl, the sound can be heard for a mile around you. On the third action, treat it as the Immobilize Antagonist Quality

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!