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Character Building

Origin Character

 

STEP 1: DEFINE CONCEPT

  1. Write a high-level description of your character. Include the character’s pantheon, divine patron, and genesis. Pantheon and Patron:
  2. Genesis
    • Born: You are the child of a god and a mortal.
    • Created: You were created and granted life by your divine patron.
    • Chosen: You were blessed, born to a divine blood line, or touched by fate to receive your divine blessing
    • Incarnate: You were a mortal incarnation of a god, until that god died.
  3. Define 3 deeds for your character; short-term, long-term, and band Deed. (Scion: Origin, p. 94)

STEP 3: SKILLS

  1. Rank you Paths to generate Skills:
    • Primary Path grants 3 dots
    • Secondary Path grants 2 dots
    • Tertiary Path grants 1 dot
  2. Add 5 dots of additional Skills.
  3. Add a Specialty to each Skill with at least 3 dots.
 

STEP 4: ATTRIBUTES

  1. All Attributes start with 1 dot
  2. Pick a favored approach, add 2 dots to each Attribute in that approach.
  3. Prioritize the arenas, and assign 6/4/2 dots as prioritized
  4. Add 1 dot to any Attribute

STEP 2: PATHS

  1. Create/choose three Paths for your character.
  2. Pick a Path for each category:
    • Origin – Who you were before the story started; your “biography”
    • Role – Who you are now (concept often fits here what you’d say in a job interview.
    • Pantheon – Connection to and role within your pantheon.
    Each Path includes the following:
    • A short description that acts as the Path’s title
    • 3 associated Skills
    • The Pantheon Path takes two Skills defined by the Pantheon, plus one Skill that matches your character themes as they relate to the Pantheon.
    • No Skill may be associate with more than two of your character’s Paths.
    • Potential Connections: Contacts and Access
    • Potential Path Condition for invoking the Path too often
See Mortal Paths for examples

STEP 5: CALLINGS AND KNACKS

  1. Pick one of the Callings from your divine patron.
  2. See Callings
  3. You gain 1 dot in your Calling.
  4. Select a single Knack from your Calling.

 

STEP 6: FINISHING TOUCHES

  1. Legend 1
  2. Record virtues
  3. Record Health
  4. Add two heroic Knacks OR four points of Birthrights.



Hero Character

 

STEP 1: DEFINE CONCEPT

  1. Write a high-level description of your character. Include the character’s pantheon, divine patron, and genesis. Pantheon and Patron:
  2. Genesis
    • Born: You are the child of a god and a mortal.
    • Created: You were created and granted life by your divine patron.
    • Chosen: You were blessed, born to a divine blood line, or touched by fate to receive your divine blessing
    • Incarnate: You were a mortal incarnation of a god, until that god died.
  3. Define 3 deeds for your character; short-term, long-term, and band Deed. (Scion: Origin, p. 94)

STEP 3: SKILLS

  1. Rank you Paths to generate Skills:
    • Primary Path grants 3 dots
    • Secondary Path grants 2 dots
    • Tertiary Path grants 1 dot
  2. Add 5 dots of additional Skills.
  3. Add a Specialty to each Skill with at least 3 dots.
 

STEP 4: ATTRIBUTES

  1. All Attributes start with 1 dot
  2. Pick a favored approach, add 2 dots to each Attribute in that approach.
  3. Prioritize the arenas, and assign 6/4/2 dots as prioritized
  4. Add 1 dot to any Attribute

STEP 2: PATHS

  1. Create/choose three Paths for your character.
  2. Pick a Path for each category:
    • Origin – Who you were before the story started; your “biography”
    • Role – Who you are now (concept often fits here what you’d say in a job interview.
    • Pantheon – Connection to and role within your pantheon.
    Each Path includes the following:
    • A short description that acts as the Path’s title
    • 3 associated Skills
    • The Pantheon Path takes two Skills defined by the Pantheon, plus one Skill that matches your character themes as they relate to the Pantheon.
    • No Skill may be associate with more than two of your character’s Paths.
    • Potential Connections: Contacts and Access
    • Potential Path Condition for invoking the Path too often
See Mortal Paths for examples
 

STEP 5: CALLINGS AND KNACKS

  1. Pick 3 Callings, one must come from your divine patron.
  2. See Callings.
  3. Assign 5 dots to Callings, minimum 1 for each Calling.
  4. Select Knacks equal to your Callings:
    • Heroic Knacks ‘cost’ 1 dot
    • Immortal Knacks ‘cost’ 2 dots
  5. Define your first legendary Title from one of your Callings. This Title often relates to deeds around your visitation.

 

STEP 6: FINISHING TOUCHES

  1. Legend 1
  2. Record virtues
  3. Record Health
  4. Add two heroic Knacks OR four points of Birthrights.

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