Centaur
Path Asset Skills: Athletics, Survival
Path Contacts: Bacchanalians, brewers, farriers, large animal veterinarians, wedding planners
PERSISTENT CONDITION: HORSE BODY
Classic centaurs have the upper body of a human and the lower body of a horse. Gain Momentum when hindered by environments made for humans: travel by car, narrow hallways, revolving doors, and so on. You cannot pass as human, which makes you memorable to any mortals whose paths you cross. Finally, you have Scale 1 speed when running on relatively level ground.
CENTAUR KNACKS
- Iron Liver: You’re particularly inured to toxins, and especially to liquor. When inebriated, gain +2 Enhancement for all Stamina actions, but suffer a +2 Complication to all Composure actions. If not bought off, you must do something untoward, inadvisable, or otherwise likely to cause offense and future problems.
- Hooves of Steel: When you kick, treat your hooves (or relevant other extremities, if you’re not a traditional centaur) as having the Pushing and Reach tags.
- Swift: You increase your speed Scale to 2 on relatively level ground. Motorcycle Centaurs who take this Knack may increase their speed Scale to 3 on roadways, but double damage from any crashes when they do so.
IMMORTAL KNACKS
- Mentor Figure: The spirit of Chiron lives within you. When teaching or mentoring others, forge a Bond. You may spend the successes from this Bond for the following effects:
- Ensure the student’s presence during a scene, even if otherwise impossible. If your student is a player character, they may also spend a success from this Bond to ensure your presence.
- Grant +2 Enhancement to any action the student undertakes.
- Negate a Complication the student suffers for a single turn.
- The Parthian Shot: You have an advantage over mortal horse archers, as you’re both horse and archer. When using ranged weapons, you may take two reflexive Move actions per round, which need not be taken during your turn. You never suffer Complications to ranged attacks due to environmental conditions.
- Sky Runner: Helios’ chariot crosses the sky in a day, and while you are no beast of burden (even for a god!), you can perform like feats. When you name a destination and run at your full speed, you suffer no fatigue and no penalty for your footing — indeed, you can cross any surface, including water or open air, if it stands between you and where you mean to be.
LAMIA
Example Calling Keywords: avenger, hunter, night, seducer, skulker, vampiricPath Asset Skills: Close Combat, Subterfuge
Path Contacts: Herpetologists, night security, small animal breeders, tanning salons
PERSISTENT CONDITION: SNAKE BODY
You have the upper body of a human and the lower body of an enormous snake, which is typically at least three meters long, and is often longer. You have Scale speed 1 when swimming and gain +1 Enhancement for Athletics rolls involving climbing. Gain Momentum when hindered by environments made for humans: travel by car, narrow hallways, revolving doors, and so on. You cannot pass as human.
HEROIC KNACKS
- Constrictor: You gain +2 Enhancement to use the establish grapple or knockdown stunts when in close combat, and you also gain +2 Enhancement to resist attempts to break you grapple.
- Paralyzing Gaze: You can spend Momentum to paralyze a single target by staring in their eyes. You must be within short range and able to see the target’s eyes. Trivial opponents cannot resist and remain paralyzed until you cease gazing at them. Anyone of your Tier or higher gains a Clash of Wills, with you rolling Persuasion + Presence, and they can roll once a round to break free of your control.
- Venomous: As the Animal-Headed Creatures Knack.
IMMORTAL KNACKS
- Enduring Sight: Zeus’ gift, granted to cure a curse of insomnia, lets you painlessly and bloodlessly remove your eyes. Normally, this blinds you; however, if you spend a point of Momentum, you may continue to see through your eyes even while they’re disconnected. This lasts until the eye is reinserted, and prevents the eye from suffering any injuries or damage due to the environment it’s placed in.
- Serpent Prophet: Your prophetic sense, common to all lamia, is finely honed and able to truly glimpse the future. Once per scene, you may ask the Storyguide one of the following questions:
- What secrets are hidden here?
- Who or what here poses the greatest threat to me?
- What can I do to achieve my wishes here?
- Vitality Drain: While not all lamia indulge in vampiric practices, some do — and some refine it to an art. You may bite a restrained, unconscious, or willing target and draw forth their life essence. Each Injury Condition you inflict, one per turn, heals one of yours; if you’re uninjured, each Injury Condition instead adds +1 Enhancement to a pool with a maximum equal to your Legend, which you may spend on any action.
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