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Apprentice

Fate encourages the Fatebound mortal to learn from the Scion, whether that’s a particular skill, a philosophy, or just general life lessons.


 

Invoke: Apprentices learn by blundering into mistakes their teachers know to avoid. Invoke this Condition after a failed action; the Storyguide must offer a Complication rather than Consolation. If the Complication’s rating is equal to or less than the Fatebinding’s Strength, it affects the Apprentice instead.


 

Compel: Apprentices choose the worst times to try to “help.” The Scion gains 1 Legend, and her next action is a mixed action: whatever she was originally trying to do, plus stopping her Apprentice from doing something disastrous. The Storyguide decides on a dice pool for the second action and consequences for failure, but it has a Difficulty equal to half the Fatebinding’s Strength.


 

Resolve: Wisdom comes from the mouths of babes. Thanks to the Apprentice’s timely efforts, one complex action automatically achieves a number of Milestones equal to half the Fatebinding’s Strength. The Scion’s player then chooses one of the following options:


 
  • The Apprentice dies, or is otherwise taken out of play permanently. The Scion fulfills a Deed, and suffers a Failure Deed for an appropriate Calling.
  • The Apprentice decides he’s learned all he can from the Scion; convert this Fatebinding to a Rival of the same Strength.

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