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Æsir: Wyrd

The Wyrd Purview encompasses the magic used by the Æsir and their worshippers to foretell and manipulate the fates spun by the Nornir. These include galdr (spells and charms) cast through runes or chanting, spá (prophecy), and the practice of seiðr in emulation of the Nornir.  

Boons

 

CAST THE RUNES

Cost: Free
  Duration: One session
  Action: Complex
Once per session, you may perform a divination by casting runes etched onto stones, strips of bark, or other objects in a ritual that takes a handful of minutes to complete. The Storyguide gives you a lead or a clue about what will happen in the near future (i.e. what they expect to happen in the current session). If you use a Boon or marvel later in the same session, and the Storyguide agrees that it will help in bringing about the foretold events, you may draw on the divination to waive the cost of imbuing or spending a single point of Legend. Each use of this Boon only provides this benefit once.    

SPIN THE THREAD

Cost: Imbue 1 Legend
  Duration: Condition
  Subject: One character
  Range: Infinite
  Action: Complex
You use the art of seiðr to lay a blessing or curse on another character, entering into a ritual trance that lasts one scene and envisioning their future. You predict a specific triumph or downfall the character will face, and impose a Condition that represents this destiny on them. If an action is likely to bring about the foretold fate, the Condition provides Enhancement 2. Actions that struggle against this destiny have their Difficulty increased by 1, or by 2 if they would make it outright impossible for it to come to fruition. These effects cut both ways — a blessing might make it more difficult for a warrior to undertake a plan if it would lead to his defeat, while a curse might give a foe an Enhancement on actions that lead to their downfall. This Condition resolves once the outcome you have predicted comes to pass, the Storyguide deems that it is no longer capable of being fulfilled, or you reclaim the Legend imbued in this Boon. It can also be lifted by magic capable of altering destiny, such as marvels of this Purview or the Fortune Purview.
Innate Power: You have a personal fate that you know you are destined to meet. This might be a death whose circumstances mirror those of your divine parent’s fated doom in Ragnarok, a betrayal by those closest to you, the failure of an ambition, or some similar dramatic downfall. Whenever you encounter narrative difficulties that advance your fate or echo its circumstances, or because you are trying to avoid your fate, add 1 Momentum to the pool.

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