Underwater Combat
When adventurers pursue sahuagin back to their
undersea homes, fight off sharks in an ancient
shipwreck, or find themselves in a flooded dungeon
room, they must fight in a challenging environment.
Underwater the following rules apply.
When making a melee weapon attack, a creature
that doesn’t have a swimming speed (either natural
or granted by magic) has disadvantage on the attack
roll unless the weapon is a dagger, javelin,
shortsword, spear, or trident.
A ranged weapon attack automatically misses a
target beyond the weapon’s normal range. Even
against a target within normal range, the attack roll
has disadvantage unless the weapon is a crossbow, a
net, or a weapon that is thrown like a javelin
(including a spear, trident, or dart).
Creatures and objects that are fully immersed in
water have resistance to fire damage
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