Cover
Walls, trees, creatures, and other obstacles can
provide cover during combat, making a target more
difficult to harm. A target can benefit from cover
only when an attack or other effect originates on the
opposite side of the cover.
There are three degrees of cover. If a target is
behind multiple sources of cover, only the most
protective degree of cover applies; the degrees
aren’t added together. For example, if a target is
behind a creature that gives half cover and a tree
trunk that gives three-quarters cover, the target has
three-quarters cover.
A target with half cover has a +2 bonus to AC and
Dexterity saving throws. A target has half cover if an
obstacle blocks at least half of its body. The obstacle
might be a low wall, a large piece of furniture, a
narrow tree trunk, or a creature, whether that
creature is an enemy or a friend.
A target with three-quarters cover has a +5
bonus to AC and Dexterity saving throws. A target
has three-quarters cover if about three-quarters of it
is covered by an obstacle. The obstacle might be a
portcullis, an arrow slit, or a thick tree trunk.
A target with total cover can’t be targeted directly
by an attack or a spell, although some spells can
reach such a target by including it in an area of effect.
A target has total cover if it is completely concealed
by an obstacle.
Remove these ads. Join the Worldbuilders Guild
Commentaires