The Knightly Order of the Barbed Trefoil
The knights of the Order of the Barbed Trefoil are the militant arm of the Order of the Last Breath. They are a class in the Warrior group.
Hit Die: d10
Prime Ability: Strength
Alignment: Any nonchaotic
Weapons: Any, but pollaxes are preferred
Weapon Proficiency: 4 + 1 per three levels
Nonproficiency Penalty: -2
Armor: Any, but Trefoil Knights prefer their Order's iconic armor
Nonweapon Proficiencies: 3 + 1 per three levels
Advancing within the Order: A knight may advance to the Commanderie of the Sword as soon as he becomes a 3rd-level Gauntlet Knight, and may advance to the Commanderie of the Lily as soon as he becomes a 6th-level Sword Knight. Note that a knight can apply for a higher commanderie at any time after attaining the proper level. Thus, a Knight of the Gauntlet may apply for the Commanderie of the Sword as soon as he reaches 3rd level or may continue as a Gauntlet Knight for many levels before applying.
When a knight advances to a higher commanderie, his experience points drop to zero, though he retains all previous hit points and abilities. His attack is calculated from the lowest level of the new commanderie. He will not gain any new hit points until his new level exceeds his level in the previous commanderie. This rule reflects the fact that even experienced knights are novices when they enter a new commanderie. Thus, a knight who wishes to change commanderies should do so as soon as he is able.
Commanderie of the Gauntlet
| Level | XP | Hit Dice | Atk | Abilities |
|---|---|---|---|---|
| 1 | 0 | 1d10 | +1 | Fighting style, second wind |
| 2 | 2,500 | 2d10 | +2 | Cleave |
| 3 | 5,000 | 3d10 | +3 | |
| 4 | 10,000 | 4d10 | +4 | |
| 5 | 18,500 | 5d10 | +5 | |
| 6 | 37,000 | 6d10 | +6 | |
| 7 | 85,000 | 7d10 | +7* | |
| 8 | 140,000 | 8d10 | +8* | |
| 9 | 220,000 | 9d10 | +9* | Indomitable |
| 10 | 300,000 | 9d10+2 | +10* |
*Gauntlet Knights can attack twice per round
Ability Requirements: Strength 10, Dexterity 9, Constitution 10, Intelligence 9, Wisdom 10
Prime Requisites: Strength, Constitution
Nonweapon Proficiency Groups: General and Warrior
Restrictions: Gauntlet Knights take vows of celibacy and poverty. They cannot marry. They cannot possess more wealth than they need to support themselves. All excess goes to the Order. They cannot possess more than 10 magical items, excluding their iconic armor.
Fighting Style
At first level, Gauntlet Knights adopt a particular style of fighting from the list below.
Great Weapon Fighting allows the knight to make an attack against all adjacent targets at a -2 penalty when wielding a two-handed melee weapon. Specializing in this style removes the attack penalty.
Single Weapon gives the knight a +2 bonus to damage rolls when they wield a melee weapon in one hand and no other weapons. Specializing in this fighting style increases the critical threat by 1 (e.g. from 19-20 to 18-20).
Two-Weapon Fighting reduces the knightâs penalty for their main hand to 0 and the penalty to their off-hand to -2, instead of the usual -2/-4. Specializing in this fighting style reduces the penalty to 0 for off-hand attacks.
Weapon and Shield reduces the off-hand penalty for using shield maneuvers to -2 instead of the usual -4. Specializing in this style allows the knight to use shield maneuvers and retain their shield bonus to AC.
Second Wind
On their turn the Gauntlet Knight can use an action to gain 1d6 temporary hit points. The hit points expire at the end of the combat. The knight can use this feature once per day.
Cleave
At 2nd level Gauntlet Knights gain the ability to hack through foes that they have struck down in order to strike another foe within reach. If they deal enough damage to drop their foe they get an immediate extra melee attack against another target within reach. They cannot move before making this attack. The extra attack is with the same weapon and attack bonus that dropped the previous opponent. This ability may be used once per round.
Indomitable
At 9th level the Gauntlet Knight can reroll a failed saving throw. They must use the new roll. They can use this ability once per day.
Commanderie of the Sword
| Level | XP | Hit Dice | Atk | Abilities |
|---|---|---|---|---|
| 3 | 0 | 3d10 | +3 | Turn undead |
| 4 | 12,000 | 4d10 | +4 | Summon steed |
| 5 | 24,000 | 5d10 | +5 | Aura |
| 6 | 45,000 | 6d10 | +6 | |
| 7 | 95,000 | 7d10 | +7* | Weapon specialization |
| 8 | 175,000 | 8d10 | +8* | |
| 9 | 350,000 | 9d10 | +9* | Spellcasting |
| 10 | 700,000 | 9d10+2 | +10* | |
| 11 | 1,050,000 | 9d10+4 | +11* | Immunity |
| 12 | 1,400,000 | 9d10+6 | +12* | |
| 13 | 1,750,000 | 9d10+8 | +13** | |
| 14 | 2,100,000 | 9d10+10 | +14** | |
| 15 | 2,450,000 | 9d10+12 | +15** | |
| 16 | 2,800,000 | 9d10+14 | +16** |
*Sword Knights can attack twice per round
**Sword Knights can attack three times per round
Ability Requirements: Strength 13, Dexterity 9, Constitution 13, Intelligence 9, Wisdom 13
Prime Requisites: Constitution, Wisdom
Nonweapon Proficiency Groups: General, Priest, and Warrior
Restrictions: Sword Knights take vows of chastity in addition to maintaining their vows of celibacy and poverty. They cannot engage in sexual relations.
Turn Undead
Sword Knights can turn and command undead as a cleric of two levels lower.
Summon Steed
At 4th level, Sword Knights can summon a gaunt to serve as a steed.
Aura
At 5th level, Sword Knights are surrounded by a 10-foot radius aura that imposes a -1 penalty to all attacks made by undead not bearing the symbol of the Order.
Weapon Specialization
At 7th level, the knight can spend weapon proficiency slots to specialize in a weapon or fighting style.
Spellcasting
At 9th level, Sword Knights gain the ability to cast divine spells. They have access to the spheres of combat, guardian, law, necromantic, and protection. Preparing spells takes 1 hour of uninterrupted prayer.
| Level | Casting Level | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|---|
| 9 | 1st | 1 | |||
| 10 | 2nd | 2 | |||
| 11 | 3rd | 2 | 1 | ||
| 12 | 4th | 3 | 2 | ||
| 13 | 5th | 3 | 2 | 1 | |
| 14 | 6th | 3 | 3 | 2 | |
| 15 | 7th | 4 | 3 | 2 | 1 |
| 16 | 8th | 4 | 3 | 3 | 2 |
Immunity
At 11th level, Sword Knights gain immunity to the special attacks of undead, such as a ghoul's paralysis or a vampire's energy drain.
Commanderie of the Lily
| Level | XP | Hit Dice | Attack | Abilities |
|---|---|---|---|---|
| 6 | 0 | 6d10 | +6 | Immune to fear, improved turning |
| 7 | 7d10 | +7* | Weapon specialization | |
| 8 | 8d10 | +8* | Enhanced mount | |
| 9 | 9d10 | +9* | Spellcasting | |
| 10 | 9d10+2 | +10* | ||
| 11 | 9d10+4 | +11* | Immunities | |
| 12 | 9d10+6 | +12* | ||
| 13 | 9d10+8 | +13** | ||
| 14 | 9d10+10 | +14** | ||
| 15 | 9d10+12 | +15** | ||
| 16 | 9d10+14 | +16** | Armor phylactery | |
| 17 | 9d10+16 | +17** | ||
| 18 | 9d10+18 | +18** | ||
| 19 | 9d10+20 | +19*** | ||
| 20 | 9d10+22 | +20*** |
*Lily Knights can attack twice per round
**Lily Knights can attack three times per round
***Lily Knights can attack four times per round
Ability Requirements: Strength 15, Dexterity 12, Constitution 15, Intelligence 10, Wisdom 13
Prime Requisites: Constitution, Wisdom
Nonweapon Proficiency Groups: General, Priest, and Warrior
Restrictions: Knights of the Lily must be of lawful alignment. Knights of the Lily take a vow of silence in addition to maintaining their vows of celibacy, chastity, and poverty. They cannot speak unless ordered to do so by a superior.
Immune to Fear
Lily Knights are immune to fear effects.
Improved Turning
Lily knights turn and command undead as a cleric of equal level.
Weapon Specialization
At 7th level, the knight can spend weapon proficiency slots to specialize in a weapon or fighting style.
Enhanced Mount
At 8th level, the knight can enhance his gaunt, increasing its HD to 1/2 the knight's level.
Spellcasting
At 9th level, Lily Knights gain the ability to cast divine spells from the spheres of all, combat, guardian, law, necromantic, protection, war, and wards
| Level | Casting Level | 1st | 2nd | 3rd | 4th | 5th | 6th* |
|---|---|---|---|---|---|---|---|
| 9 | 1st | 1 | |||||
| 10 | 2nd | 2 | |||||
| 11 | 3rd | 2 | 1 | ||||
| 12 | 4th | 3 | 2 | ||||
| 13 | 5th | 3 | 2 | 1 | |||
| 14 | 6th | 3 | 3 | 2 | |||
| 15 | 7th | 4 | 3 | 2 | 1 | ||
| 16 | 8th | 4 | 3 | 3 | 2 | ||
| 17 | 9th | 4 | 4 | 3 | 2 | 1 | |
| 18 | 10th | 4 | 4 | 3 | 3 | 2 | |
| 19 | 11th | 5 | 4 | 4 | 3 | 2 | 1 |
| 20 | 12th | 5 | 4 | 4 | 3 | 3 | 2 |
*Only available to knights with a Wisdom of 16 or higher
Immunities
At 11th level, Lily Knights gain immunity to the special attack of undead, such as a ghoul's paralysis or a vampire's energy drain.
Armor Phylactery
At 16th level, the bond the Lily Knight has with their armor is blessed by Death. If the knight dies while on the same plane as their armor, they rise as a Graveknight in 1d4 rounds.