Alignment

After all other steps toward creating a character have been completed, the player must choose an alignment for the character. In some cases (especially the paladin), the choice of alignment may be limited.

The character's alignment is a guide to his basic moral and ethical attitudes toward others, society, good, evil, and the forces of the universe in general. Use the chosen alignment as a guide to provide a clearer idea of how the character will handle moral dilemmas. Always consider alignment as a tool, not a straitjacket that restricts the character. Although alignment defines general attitudes, it certainly doesn't prevent a character from changing his beliefs, acting irrationally, or behaving out of character.

Alignment is divided into two sets of attitudes: order and chaos, and good and evil. By combining the different variations within the two sets, nine distinct alignments are created. These nine alignments serve well to define the attitudes of most of the people in the world.

Law, Neutrality, & Chaos: Ethics

Attitudes toward order and chaos are divided into three opposing beliefs. Picture these beliefs as the points of a triangle, all pulling away from each other. The three beliefs are law, chaos, and neutrality. One of these represents each character's ethos—his understanding of society and relationships.

Characters who believe in law maintain that order, organization, and society are important, indeed vital, forces of the universe. The relationships between people and governments exist naturally. Lawful philosophers maintain that this order is not created by man but is a natural law of the universe. Although man does not create orderly structures, it is his obligation to function within them, lest the fabric of everything crumble. For less philosophical types, lawfulness manifests itself in the belief that laws should be made and followed, if only to have understandable rules for society. People should not pursue personal vendettas, for example, but should present their claims to the proper authorities. Strength comes through unity of action, as can be seen in guilds, empires, and powerful churches.

Those espousing neutrality tend to take a more balanced view of things. They hold that for every force in the universe, there is an opposite force somewhere. Where there is lawfulness, there is also chaos; where there is neutrality, there is also partisanship. The same is true of good and evil, life and death. What is important is that all these forces remain in balance with each other. If one factor becomes ascendant over its opposite, the universe becomes unbalanced. If enough of these polarities go out of balance, the fabric of reality could pull itself apart. For example, if death became ascendant over life, the universe would become a barren wasteland.

Philosophers of neutrality not only presuppose the existence of opposites, but they also theorize that the universe would vanish should one opposite completely destroy the other (since nothing can exist without its opposite). Fortunately for these philosophers (and all sentient life), the universe seems to be efficient at regulating itself. Only when a powerful, unbalancing force appears (which almost never happens) need the defenders of neutrality become seriously concerned.

The believers in chaos hold that there is no preordained order or careful balance of forces in the universe. Instead they see the universe as a collection of things and events, some related to each other and others completely independent. They tend to hold that individual actions account for the differences in things and that events in one area do not alter the fabric of the universe halfway across the galaxy. Chaotic philosophers believe in the power of the individual over his own destiny and are fond of anarchistic nations. Being more pragmatic, non-philosophers recognize the function of society in protecting their individual rights. Chaotics can be hard to govern as a group, since they place their own needs and desires above those of society.

Good, Neutrality, & Evil: Morality

Like law and order, the second set of attitudes is also divided into three parts. These parts describe, more or less, a character's moral outlook; they are his internal guideposts to what is right or wrong.

Good characters are just that. They try to be honest, charitable, and forthright. People are not perfect, however, so few are good all the time. There are always occasional failings and weaknesses. A good person, however, worries about his errors and normally tries to correct any damage done.

Remember, however, that goodness has absolute values, as manifested in the Outer Planes. Although many things are commonly accepted as good (helping those in need, protecting the weak), and different cultures impose their own interpretations on what is good and what is evil, good is a definable component of the multiverse.

Those with a neutral moral stance often refrain from passing judgment on anything. They do not classify people, things, or events as good or evil; what is, is. In some cases, this is because the creature lacks the capacity to make a moral judgment (animals fall into this category). Few normal creatures do anything for good or evil reasons. They kill because they are hungry or threatened. They sleep where they find shelter. They do not worry about the moral consequences of their actions—their actions are instinctive.

Evil is the antithesis of good and appears in many ways, some overt and others quite subtle. Only a few people of evil nature actively seek to cause harm or destruction. Most simply do not recognize that what they do is destructive or disruptive. People and things that obstruct the evil character's plans are mere hindrances that must be overcome. If someone is harmed in the process... well, that's too bad. Remember that evil, like good, can be interpreted differently in different societies, but is a definable constant of reality.

Alignment Combinations

Nine different alignments result from combining these two sets. Each alignment varies from all others, sometimes in broad, obvious ways, and sometimes in subtle ways. Each alignment is described in the following paragraphs.

Lawful Good

Lawful good characters are group and order oriented, and will cooperate with authority in all cases to promote the common weal. Not all lawful good beings view the cosmos with an equal desire for lawfulness and goodness, so there is no such thing as a perfectly balanced "lawful good" attitude (nor a perfectly balanced attitude for any other alignment, for that matter). In general, however, a lawful good character promotes the ideals and rights of the majority over those of the individual (and this includes himself as well as others) and upholds the rights of the weak and oppressed members of society, who should be allowed to reap society's benefits with equanimity. The lawful good being feels this is the best way that all members of society can enjoy the rights of existence together. Life is important to the lawful good being, but life is not exclusive of order, and vice versa.

Lawful good can appear to be a difficult alignment to uphold, but it must be remembered that lawful good characters are not necessarily naive or unrealistic. At the heart of a lawful good alignment is the belief in a system of laws that promotes the welfare of all members of a society, ensures their safety, and guarantees justice. So long as the laws are just and applied fairly to all people, it doesn't matter to the lawful good character whether they originate from a democracy or a dictator. Though all lawful good systems adhere to the same general principles, specific laws may be different. One society may allow a wife to have two husbands, another may enforce strict monogamy. Gambling may be tolerated in one system, forbidden in another. A lawful good character respects the laws of other lawful good cultures and will not seek to impose his own values on their citizens.

However, a lawful good character will not honor a law that runs contrary to his alignment. A government may believe that unregulated gambling provides a harmless diversion, but a lawful good character may determine that the policy has resulted in devastating poverty and despair. In this character's mind, the government is guilty of a lawless act by promoting an exploitative and destructive enterprise. In response, he may encourage citizens to refrain from gambling, or he may work to change the law. Particularly abhorrent practices, such as slavery and torture, may force the lawful good character to take direct action. It doesn't matter if these practices are culturally acceptable or sanctioned by well-meaning officials. The lawful good character's sense of justice compels him to intervene and alleviate as much suffering as he can. Note, though, that time constraints, inadequate resources, and other commitments may limit his involvement. While a lawful good character might wish for a cultural revolution in a society that tolerates cannibalism, he may have to content himself with rescuing a few victims before circumstances force him to leave the area.

A lawful good character will keep his word if he gives it and will never lie. He will never attack an unarmed foe and will never harm an innocent. He will not use torture to extract information or for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A lawful good character will never use poison. He will help those in need and he prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law. He will never betray a family member, comrade, or friend (though he will attempt to bring an immoral or law-breaking friend to justice, in order to rehabilitate that person). Lawful good characters respect the concepts of self-discipline and honor.

Neutral Good

Creatures of neutral good alignment believe that there must be some regulation in combination with freedoms if the best is to be brought to the world--the most beneficial conditions for living things in general and intelligent creatures in particular. Creatures of this alignments see the cosmos as a place where law and chaos are merely tools to use in bringing life, happiness, and prosperity to all deserving creatures. Order is not good unless it brings this to all; neither is randomness and total freedom desirable if it does not bring such good.

Neutral goods value both personal freedom and adherence to laws. They feel that too many laws may unnecessarily restrict the freedom of good beings. They also believe that too much freedom may not protect society as a whole and encourage counterproductive divisions and in-fighting. They promote governments which hold broad powers, but do not interfere in the day-to-day lives of their citizens.

To a neutral good being, life and the assurance of other creatures' rights take precedence over all else. This is not to say that this character will have an aversion to taking another's life when faced with a choice between an attacker's and his own, however. Neutral good beings also believe that law and chaos are merely tools to use in bringing life, prosperity, and happiness to all deserving creatures. Neither numbers nor individual concerns have any bearing on decisions regarding the needs and rights of any given creature. In other words, in the view of a neutral good being, rarely will either the needs of the many or the personal desires of an individual outweigh the needs of any other creature. All life is given even-handed treatment. As with all alignments neutral with respect to law and chaos, self-reliance is a cornerstone of a neutral good being's personality. In a crunch, neutral good characters trust in themselves and in no other individual or group. This doesn't mean they can't make friends and develop trusting relationships with others, however. Neutral good beings aren't normally as independent as chaotic good beings, and they can cooperate in groups. But they won't always trust a group to be more effective than they could be themselves.

A neutral good character will keep his word to those who are not evil and will lie only to evil-doers. He will never attack an unarmed foe and will never harm an innocent. He will not use torture to extract information or for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A neutral good character will never use poison. He will help those in need and works well alone or in a group. He responds well to higher authority until that authority attempts to use the law to hamper his ability to do good. He is trustful of organizations as long as they serve his utilitarian purpose. He will follow the law unless more good can come from breaking the law. He will never betray a family member, comrade, or friend. Neutral good characters are indifferent to the concepts of self-discipline and honor, finding them useful only if they promote goodness.

Chaotic Good

Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society.

Chaotic goods believe that freedom is the only means by which each creature can achieve true satisfaction and happiness. Law, order, social forms, and anything else which tends to restrict individual freedom is wrong, and each individual is capable of achieving self-realization and prosperity through himself. These characters believe that life has no grand plan, but each creature's spirit is essentially noble and good. Each being must follow his own conscience. By performing good acts the individual can hope to alleviate the suffering and anguish of others, whether caused by random or structured acts.

The chaotic good character has a "beatific" attitude toward existence. In this character's opinion, any laws, social structures, or other such hierarchies that restrict his freedom are abhorrent and to be done away with. The inviolable right of the individual to seek his own pleasures is one of the cornerstones of society; but, being good, the chaotic good being will not tread on others to get his own way, for he feels that every other creature has the right to the pursuit of pleasure as well. Friends of a chaotic good character will find him unreliable in the clutch only if he puts his own well-being ahead of that of his companions. Obviously, almost everyone has this tendency, but it is left up to this individual whether or not he values a friendship enough to risk self sacrifice. The chaotic good being would not, however, take action that could unnecessarily jeopardize the lives of other persons or creatures. Life is valuable, but without sufficient personal freedom it is demeaned. Life and freedom are the foundation of the universe.

A chaotic good character will keep his word to those who are not evil and will lie only to evil-doers. He will never attack an unarmed foe and will never harm an innocent. He will not use torture to extract information or for pleasure, but he may "rough up" someone to get information. He will never kill for pleasure, only in self-defense or in the defense of others. A chaotic good character will never use poison. He will help those in need and he prefers to work alone, as he values his freedom. He does not respond well to higher authority, is distrustful of organizations, and will disregard the law in his fight against evil. He will never betray a family member, comrade, or friend. Chaotic good characters do not respect the concepts of self-discipline and honor, because they believe such concepts limit freedom to act.

Lawful Neutral

Lawful neutral beings believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. Lawful neutral beings will uphold the law regardless of whether it is considered just or not. If the majority of the population disagrees with the practices of the government, then they must use legal means of getting those laws changed. Rebellion is a crime regardless of the purpose behind revolt. In their day-to-day affairs, lawful neutrals will adhere to the laws of the area they are in, and will also maintain their own sense of honor.

The lawful neutral being normally sees law and order as of prime importance, with the well-being of the group put ahead of the individual on almost every occasion. Such persons see good and evil as immaterial and unimportant in the structuring of the universe into perfect order and harmony, in which lies society's only hope for survival. Whether a law is good or evil is of no import as long as it brings order and meaning. Thus, personal gratification of needs and desires is well and fine, as long as this doesn't interfere with the ultimate ordering of the cosmos; all other considerations are secondary. Life, to the lawful neutral being, has no meaning without order, and is thus expendable when faced with the choice between it and harmony.

A lawful neutral character will keep his word if he gives it and will never lie. He may attack an unarmed foe if he feels it necessary. He will never harm an innocent. He may use torture to extract information, but never for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A lawful neutral character may use poison as long as poison use is not illegal. He will help those in need only to advance the social order. He prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law. He will never betray a family member, comrade, or friend. Lawful neutral characters respect the concepts of self-discipline and honor.

True Neutral

True neutral characters are concerned with their own well-being and that of the group or organization which aids them. They may behave in a good manner to those that they consider friends and allies, but will only act maliciously against those who have tried to injure them in some way. For the rest, they do not care. They do not wish ill on those they do not know, but they also do not care when they hear of evil befalling them. Better for others to suffer the evil than the true neutral and his allies. If an ally is in need, the true neutral will aid him, out of genuine love or because he may be able to count on that ally a little more in the future. If someone else is in need, they will weigh the options of the potential rewards and dangers associated with the act. If an enemy is in need, they will ignore him or take advantage of his misfortune.

True neutrals are offended by those who are opinionated or bigoted. A "hell-fire and brimstone" lawful good priest is just as offensive as a neutral evil racial supremacist in their eyes. They do not necessarily strive for philosophical balance. In fact, they may avoid philosophical considerations altogether. A true neutral may take up the cause of his nation, not because he necessarily feels obligated to do so, but because it just makes sense to support the group that protects your way of life. True neutrals tend to believe in lex talionis forms of justice.

However, a true neutral being with a highly philosophical outlook may hold that law, chaos, good, and evil are all necessary forces in the universe. But all are of equal import, and none should be allowed to take precedence over another, unless an imbalance should be perceived--in which case corrective steps must be taken until the balance is righted once again. Hence, the motives of a highly philosophical true neutral character are perhaps the most difficult for any other alignment to fathom, for such a true neutral being will usually act first to preserve the balance, second if he deems it his business, and third if it is in his own best interests. For these reasons, being nature's mediators, true neutral characters should be diplomatic and tactful, but they may also come across as being strange and enigmatic until one gets to know them and their "world view" better. This is because some true neutral beings look far beyond the immediate situation to the overall balance of the cosmos. Most true neutral characters will, throughout their lives, tend more or less toward one of the other alignments, dependent upon their perception of the state of the world and what force should be balanced. Such a "deviation" will be temporary, until the true neutral being recognizes and modifies his actions in accordance with the new balance. For example, once the strong evil forces in an area have been conquered, and the balance restored, the true neutral character will stop acting "good." In, addition, this attitude of balance will ordinarily be reflected in a true neutral's choice of companions and should thus be demonstrated with reasonable consistency. As all things in the cosmos are equally important and necessary, life is as valuable as death to the true neutral being, because life is inevitably followed by death. In this character's view, one's time will come when it is supposed to come, and no sooner or later.

A true neutral character will keep his word if in his best interest. He may attack an unarmed foe if he feels it necessary. He will not kill, but may harm an innocent. He may use torture to extract information, but never for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A true neutral character may use poison as long as there is an overwhelming need. He will help those in need if it is in his best interest and works well alone or in a group. He responds well to higher authority until that authority attempts to use the law to hamper his ability to pursue his own self-interest. He will follow the law unless breaking it is in his best interest and he's reasonably sure that he will not be caught. He will never betray a family member, comrade, or friend unless the situation is dire. True neutral characters are indifferent to the concepts of self-discipline and honor, finding them useful only if they can be used to advance their own interests.

Chaotic Neutral

A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.

Chaotic neutral characters like to indulge in everything. This is the insurgent, the con-man, gambler, and high roller; the uncommitted freebooter seeking nothing more than self-gratification. This type of character will at least consider doing anything if they can find enjoyment or amusement. Life has meaning, but theirs has the greatest meaning. According to chaotic neutrals, laws and rules infringe on personal freedom and were meant to be broken. This character is always looking for the best deal, and will work with good, neutral, or evil to get it; as long as he comes out of the situation on top. The chaotic neutral is constantly teetering between good and evil, rebelling, and bending the law to fit his needs.

Chaotic neutrals can also be completely random and unpredictable. They may shift allegiances at a moment's notice, or remain with a leader for years. The chaotic neutral character feels that there is no plan at all for the universe. Things just happen. They tend to believe in luck and chance, rather than fate or destiny. They don't care what happens to others, yet will not necessarily go out of their way to harm others. If someone stands in the way of their happiness, they may kill that individual or move on to something else. Their priorities tend to change as they experience new things in life. They may even appear to adhere to another alignment for some length of time, only to switch at an inappropriate moment. They can be the worst tricksters, conning people, not for gain, but for sheer amusement. The chaotic neutral may not be driven by fame or wealth, but may only take actions just to see what happens.

In direct opposition to the lawful neutral being, this character views ultimate freedom and disorder as most desirable. He sees good and evil in a secondary role, and neither should be allowed to interfere with pure chaos. Whether the individual chooses to do good or evil is of no concern. Violence is not a chaotic neutral trait, but adherents will often not hesitate to use intimidation and non-lethal violence to achieve their goals. These characters will almost always seek some selfish goal (such as acquiring wealth) in addition to the promotion of universal disorder, and are thus seen as "greedy" by others. Naturally, the chaotic neutral being won't see this as greed, but rather as "self-fulfillment." Thus, respect for others does not stand in the way of the pursuit of individuality. Since death is inevitable anyway, the chaotic neutral being isn't averse to speeding certain creatures on their ways if it's deemed necessary, although he won't go out of his way to inflict pain and suffering like an evil being would. Life can only be justified as a tool by which order is combated.

A chaotic neutral character will keep his word if it serves his interests. He may attack an unarmed foe if he feels it necessary. He will not kill, but may harm an innocent. He may use torture to extract information, but never for pleasure. He may kill for pleasure, but only under extreme circumstances. A chaotic neutral character may use poison. He may help those in need and he prefers to work alone, as he values his freedom. He does not respond well to higher authority, is distrustful of organizations, and will disregard the law in pursuing his self-interest. He may betray a family member, comrade, or friend, but only in the most dire of situations. Chaotic neutral characters do not respect the concepts of self-discipline and honor, because they believe such concepts limit freedom to advance their self-interest.

Lawful Evil

A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.

These characters believe in using society and its laws to benefit themselves. Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a law that benefits lawful evil characters, too bad. Lawful evil characters obey the law out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society.

The cliché that there is "No honor among thieves" is false when dealing with the lawful evil character. This is a person who is driven to attain his goals through force, power, and intimidation. Yet the lawful evil stands apart from the norm, with his own, personal, code of ethics. He expects loyalty from his minions, punishing disloyalty and treachery with a swift merciful death. A lawful evil character will define his terms and live by them, whether anyone else likes it or not.

Lawful evil characters value the allegiances that they have with their cause, government, religion, or other organization. They also value those individuals that they call allies. Betraying a friend is just as much a transgression for the lawful evil as it is for the lawful good. Lawful evil characters always try to work within the law, since it's the safest way to ensure your own success. Breaking the law results in possible punishment and forfeiture of both wealth and power, and the lawful evil is loath to give up what he has attained through his own determination. These characters also like to use the law to destroy their enemies. If a lawful evil can find devastating evidence of a rival's wrongdoing, you can be assured that he will use this information to his own advantage.

This character seeks to increase his power over others within the hierarchy of the universe, with the strongest first and the weakest last. Naturally, most adherents of this alignment wish to be first. Like the other two lawful alignments, the lawful evil being normally holds that strict order is of utmost importance, but he sees it as necessary to further the ends of the deserving (strong ) over the undeserving (weak and worthless). Usually it is that being's own ends that are to be promoted above all others, but he respects the will of the group and the power and authority of those above him--unless he believes his superiors are not deserving of that position. A lawful evil being is seldom subject to the secular laws of good society in general, as he sees those laws as restrictive and unfair because they deny the worthy their proper place. So-called "good" is seen as a means by which the undeserving are placed and maintained in positions of power, whereas each person should be allotted his place by his leaders according to personal merit. Life is valueless to the lawful evil character; those too weak to defend their possessions and positions don't deserve to have them in the first place.

A lawful evil character will keep his word if he gives it and will never lie, although he may mislead or withhold information. He will attack and kill an unarmed foe and will harm an innocent. He will use torture to extract information, but never for pleasure. He will kill only to advance himself, never for pleasure. A lawful evil character will use poison. He will not help those in need without a reward and he prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law. He will never betray a family member, comrade, or friend. Lawful evil characters respect the concepts of self-discipline and honor.

Neutral Evil

The neutral evil creature views law and chaos as unnecessary considerations, for pure evil is all-in-all. Either might be used, but both are disdained as foolish clutter useless in eventually bringing maximum evilness to the world. Similar to the neutral good alignment, that of neutral evil holds that neither groups nor individuals have great meaning. This ethos holds that seeking to promote weal for all actually brings woe to the truly deserving. Natural forces which are meant to cull out the weak and stupid are artificially suppressed by so-called good, and the fittest are wrongfully held back, so whatever means are expedient can be used by the powerful to gain and maintain their dominance, without concern for anything.

Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes.

These characters willingly cooperate with anyone who will further their own ends. They often seek the easy road to fame and fortune, with little concern for the people they trample along the way. They value strength and ability alone. If the neutral evil can use laws to weaken those who stand in the way of his success, he will use them. If he must resort to breaking the law, he will. He has no preference for either method. The only important thing is that he gets what he wants. Laws are tools to use against people, as well as their own sense of honor.

A neutral evil character never feels compelled to keep his word. He will attack and kill an unarmed foe (those are the best kind). He will harm and may possibly kill an innocent. He will use torture to extract information and for pleasure. He may kill for pleasure. A neutral evil character will use poison. He will not help those in need without a reward and he works well alone or in a group. He responds well to higher authority until that authority attempts to use the law to hamper his ability to pursue his own agenda. He will follow the law unless breaking it is in his best interest and he's reasonably sure that he will not be caught. He may betray a family member, comrade, or friend if it is convenient to do so and it advances his agenda. Neutral evil characters are indifferent to the concepts of self-discipline and honor, finding them useful only if they can be used to advance their own interests or gain power over others.

Chaotic Evil

A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.

These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools of weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience. Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away from him by any method.

The chaotic evil also likes to corrupt the innocent and virtuous. People are play-things to the chaotic evil, to be used and manipulated for their own personal pleasure. A chaotic evil doesn't necessarily go after individuals just because they stand in the way of their success, they will harm or destroy people for the sheer pleasure of it.

The chaotic evil being seeks personal fulfillment at the expense of those who aren't smart, capable, or ruthless enough to get what they want. If what this being wants will come only at the price of the freedom and happiness (not to mention the lives) of others, so be it. Other individuals and their freedoms are unimportant if those freedoms cannot be held through their own strength and merit. All else being equal, the chaotic evil being is perhaps the most dangerous character of all, because one rarely knows how he might react to a given encounter. For reasons often known only to himself, he could ignore some situations, then suddenly explode in apparently identical ones. His behavior patterns are almost impossible to predict, for he has probably learned to curb and control his penchant for "evil" due to the constraints of civilization. A chaotic evil being is not expected to go about insanely slaughtering and torturing everyone he meets, for he isn't usually stupid. He will realize the consequences of such activities and will participate in such pleasurable distractions only when safe from discovery. To a chaotic-evil being, the lives of others have no value and are incidental in the pursuit of ultimate freedom and personal power.

A chaotic evil character never feels compelled to keep his word. He will attack and kill an unarmed foe (those are the best kind). He will kill an innocent. He will use torture to extract information and for pleasure. He will kill for pleasure. A chaotic evil character will use poison. He will not help those in need. He prefers to work alone, as he values his freedom. He does not respond well to higher authority, is distrustful of organizations, and will disregard the law in pursuing his self-interest. He will betray a family member, comrade, or friend whenever it is convenient to do so. Chaotic evil characters do not respect the concepts of self-discipline and honor, because they believe such concepts limit their ability to gain power over others.

Nonaligned Creatures

In addition to the alignments above, some things—particularly unintelligent monsters (killer plants, etc.) and animals—never bother with moral and ethical concerns. For these creatures, alignment is simply not applicable. A dog, even a well-trained one, is neither good nor evil, lawful nor chaotic. It is simply a dog. For these creatures, alignment is always detected as neutral.