Catfolk
AGILE: Feline grace gives rakashans a d6 Agility attribute instead of a d4. This increases maximum Agility to d12 + 1.
BITE/CLAWS: Rakashan fangs and claws are Natural Weapons (page 104) that cause Strength+d4 damage.
CURIOUS: It might just kill the cat. Catfolf to check out everything and always want to know what’s behind a potential mystery or secret.
CAN’T SWIM: Rakashans actually can swim, they just shun it and are not particularly good at it. They subtract 2 from Athletics (swimming) rolls and each tabletop inch of movement in water uses 3′′ of Pace.
LOW LIGHT VISION: Rakashan eyes amplify light. They ignore penalties for Dim and Dark Illumination.
RACIAL ENEMY: Rakashan society rose at the expense of another. Pick a common race in your setting. Members of each culture subtract 2 from Persuasion when dealing with each other and often attack on sight.
BITE/CLAWS: Rakashan fangs and claws are Natural Weapons (page 104) that cause Strength+d4 damage.
CURIOUS: It might just kill the cat. Catfolf to check out everything and always want to know what’s behind a potential mystery or secret.
CAN’T SWIM: Rakashans actually can swim, they just shun it and are not particularly good at it. They subtract 2 from Athletics (swimming) rolls and each tabletop inch of movement in water uses 3′′ of Pace.
LOW LIGHT VISION: Rakashan eyes amplify light. They ignore penalties for Dim and Dark Illumination.
RACIAL ENEMY: Rakashan society rose at the expense of another. Pick a common race in your setting. Members of each culture subtract 2 from Persuasion when dealing with each other and often attack on sight.