Malkavian
Overview:
Malkavians are an enigmatic and deeply disturbed group of Cainites. Due to their inherent clan weakness every last one of them is irredeemably insane in some form or another. Among the Kindred, some attribute their insanity to a curse of the blood forced upon them by Caine himself, while the Lunatics themselves actually call it a special blessing, a gift of insight.The mortal mind collapses as it goes through the Malkavian Embrace, and the resulting vampire is a being forever changed by the experience. From the moment they are created, Malkavians begin to suffer from at least one derangement that can never be permanently overcome. Their insanity can be temporarily fought with Willpower, but madness is never far away and as a result their members are unpredictable at best.
A Malkavian's Bane is that afflicted by their lineage, they are cursed with at least one type of mental derangement. Depending on their history and the state of their mind at death, they may experience delusions, visions of terrible clarity, or something entirely different. Malkavians also have the Compulsion of Delusion: their extrasensory gifts running wild, the vampire experiences what might be truths or portents, but what others call figments of imagination, dredged up by Hunger. While still functional, the vampire’s mind and perceptions are skewed. They receive a two-dice penalty to rolls involving Dexterity, Manipulation, Composure, and Wits as well as on rolls to resist terror frenzy, for one scene.
Members of the clan have assumed the roles of seers and oracles among Kindred and kine, eerie figures bound by strange compulsions and the ability to perceive what others cannot. They are also notorious pranksters whose "jokes" range from silly to sadistic. Against all odds, however, the children of Malkav are among the oldest surviving vampiric lineages. They are one of the 13 original Cainite clans and can trace back their history to times preceding the biblical Deluge. They were also among the founders of the powerful Camarilla, and are widely known as one of its pillars in modern nights.
Disciplines:
- Auspex: Malkavians use Auspex to enhance their senses, strengthening their sight or hearing to a supernatural level, or to determine a mortal’s fears, illusions, and mental weaknesses, so they can play on them horribly as they prepare to feed. Many a Malkavian has persuaded a vessel to “tell them all about it,” before draining their weeping victim not ten minutes later.
- Dominate: Some Malkavians use Dominate to lift all distractions from a victim’s mind, completely enthralling them; others use the Discipline to draw forth or inflict psychoses, through the infamous variant known as Dementation. While some do it mainly for the sake of experimentation, getting into a mortal’s head and convincing them that they want to give up their blood greatly assists the clan in surviving night to night.
- Obfuscate: The Malkavians do not advertise their use of Obfuscate, conveniently allowing many Kindred to forget they even have access to this Discipline. What they use it for differs vastly. While some Malkavians might want to observe the court from secluded corners or play tricks on their prince, others secrete themselves in the houses, wards, and care homes of the kine, watching the sleeping faces before discreetly feeding
Genetic Ancestor(s)
Origin/Ancestry
Vampires
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