Siphons
While there are many manifestations that have been used by mages for various purposes, none are as prevalent in the current age as the Siphons.
A novel invention originating from the Order of the Scion- students, Siphons appear and function very similarly to actual leeches, with worm-like bodies terminating in a sucking mouth part. The role of a Siphon is quite simple, draining the soul-force out of an object or person they latch onto, storing the stolen magic within their bodies. This stored power can then be used be used by the Siphon's owner for themselves, bolstering a mage's reserves of magic.
While the basic form and function of a Siphon is very simple, the range of customization for these manifestations is surprisingly large. Some mages will create Siphons which sport sharp teeth that dig into the target, making them difficult to dislodge, while others will create long, rope-like Siphons which can be used as a grappling weapon while the creature drains magic. Other variants include armored, invisible and even drilling Siphons, which burrow deep into the target before they begin draining.
Outside of stealing and storing magic, Siphons can be made to do a few things with a quantity of magic. By inscribing runes and sigils on a Siphon, an array of secondary effects can be added to the base function of a Siphon. Examples include Siphons which explode upon reaching maximum capacity of magic in order to damage whatever they have drained, Siphons which duplicate themselves and Siphons which can cast a set of specific spells upon a condition being met. The most widespread use of these secondary magical effects appears in the field of healing, where a Siphon is used to drain the power from a curse or hex placed on a person, before releasing the negative magic back to the target as an inverted spell, undoing any damage done to the individual.
As for how Siphons are commonly used, it is quite easy to see why they are associated with use in combat, with the ability to weaken an enemy mage while also gaining a potential boost in power serving as an ideal utility for duels between magicians and large scale warfare alike. However, Siphons have seen much use in the act of healing for reasons discussed previously, being less impacted by errors in judgement in the sapient species. Siphons have also been recorded as being integral parts of certain sealing techniques, especially for the containment of powerful magicians and manifestations.
Siphons are a relatively new concept, being refined a few decades before the Catastrophe of Kyner occurred, and subsequently are only used by the Scion-students and mages hailing from institutions which have strong ties to them. The Warlocks of Aarehk, Grim-hats, Sisters of The Apparition and certain Vull'jorg representatives are the main customers for these premium conjurations. So, continents that have had little to no contact with the Scion-students, like Tolu and the Tall Stretch do not use these Siphons.
Description and Function
A novel invention originating from the Order of the Scion- students, Siphons appear and function very similarly to actual leeches, with worm-like bodies terminating in a sucking mouth part. The role of a Siphon is quite simple, draining the soul-force out of an object or person they latch onto, storing the stolen magic within their bodies. This stored power can then be used be used by the Siphon's owner for themselves, bolstering a mage's reserves of magic.
While the basic form and function of a Siphon is very simple, the range of customization for these manifestations is surprisingly large. Some mages will create Siphons which sport sharp teeth that dig into the target, making them difficult to dislodge, while others will create long, rope-like Siphons which can be used as a grappling weapon while the creature drains magic. Other variants include armored, invisible and even drilling Siphons, which burrow deep into the target before they begin draining.
Secondary Effects and Common Uses
Outside of stealing and storing magic, Siphons can be made to do a few things with a quantity of magic. By inscribing runes and sigils on a Siphon, an array of secondary effects can be added to the base function of a Siphon. Examples include Siphons which explode upon reaching maximum capacity of magic in order to damage whatever they have drained, Siphons which duplicate themselves and Siphons which can cast a set of specific spells upon a condition being met. The most widespread use of these secondary magical effects appears in the field of healing, where a Siphon is used to drain the power from a curse or hex placed on a person, before releasing the negative magic back to the target as an inverted spell, undoing any damage done to the individual.
As for how Siphons are commonly used, it is quite easy to see why they are associated with use in combat, with the ability to weaken an enemy mage while also gaining a potential boost in power serving as an ideal utility for duels between magicians and large scale warfare alike. However, Siphons have seen much use in the act of healing for reasons discussed previously, being less impacted by errors in judgement in the sapient species. Siphons have also been recorded as being integral parts of certain sealing techniques, especially for the containment of powerful magicians and manifestations.
Areas of Availability
Siphons are a relatively new concept, being refined a few decades before the Catastrophe of Kyner occurred, and subsequently are only used by the Scion-students and mages hailing from institutions which have strong ties to them. The Warlocks of Aarehk, Grim-hats, Sisters of The Apparition and certain Vull'jorg representatives are the main customers for these premium conjurations. So, continents that have had little to no contact with the Scion-students, like Tolu and the Tall Stretch do not use these Siphons.
Item type
Magical
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Author's Notes
Related Articles; The Laws of Magic, Part 1 Manifestations: Overview Order of the Arcane sages, The Scion-Students The Grim-hats The Warlocks of Aarehk The Fell