Clans of The Wilds

Background

The Nomads are so named by the Townsfolks because of their nomadic lifestyle; however, in their own tongue, Old Tongue, they go by 'People of the Forests and the Mountains'. This is how they see themselves, as people who are as much a part of the land as the rivers and trees which make up their home.
  While this belief ties all of the Nomads together, it is the less overarching beliefs which tie people together in clans. These clans are self-selecting, with people able to stay or leave as and when they choose.  

Types of Clans

There are two types of clan, which are fundamentally different in various ways. One is just known as a clan, and has a nomadic lifestyle. The other is known as settlements or permanent camp which are set up with permenant buildings in a specific location.   Below is a list of the main differences.  
Clans Settlements
Camp A temporary site which usually consists of tents, caravans and other non-permanent shelters. They are likely to stay in place for 3 - 6 moons on average. A permanent site which consists of a combination of semi-permanent tents and caravans, and peat-walled or wooden buildings.
Leader The person who leads a clan is known as the Chief Among Equals. They can only lead a clan if they can persuade people to follow them. The Harskar is a hereditary position which is passed down to the most competent next of kin. People are marked as being the next in line when they reach adulthood.
Leadership While most clans are run with a fair amount of discussion and compromise, the Chief Among Equals makes the final decision. It is a combination of charisma and diplomacy. A Harskar doesn't need to take anyone else's opinion into account. If those who live in the settlement don't like their decisions, they are welcome to move on.
Size Most clans are small and can have anywhere between 20 and 200 members. These are rough estimates, and numbers fluctuate as people come and go. Settlements are larger than clans, with most having between 2,000 and 5,000 members. While numbers do change, it is usually more stable.
Members Anyone can be a member of a clan, but it's not necessarily an easy life, so they are more likely to be those old enough and fit enough to keep up with it. As with a clan, anyone can be a member. But the majority of people who live in a settlement are very young families, the elderly or the infirm.
Security Life in the clans is not a secure one. It is reliant on the wise leadership of the Chief Among Equals and their knowledge of the best places to camp. Settlements are built in places which are easily defensible and safe. There are warriors who live within the settlement and work for the Harskar to protect it.
Food Food within the clans is mostly foraged. There are hunters who hunt around the camp, and there are those who know where to find root vegetables and berries around the forest they are in. Flour and other goods are traded either with settlements or with Townsfolks. There is a lot of variety, but not necessarily a reliable supply. Settlements have people who specialise in food provision. Farmers who grow and tend crops or livestock, and there are those within the settlements who are skilled in turning these raw elements into foods such as flours which can be used or traded. There is little variety, but a reasonably reliable supply.
Trade Externally, clans trade with each other, with the settlements and with The Towns. Internally, most things are shared, as what is good for the clan is good for everyone. Externally, settlements might trade with clans, but most trade happens with its members who use something of a barter system to exchange goods and services.
Medicine Most clans have a Heks or some kind of healer who lives and travels with them and provides medical support. However, there is no guarantee of the herbs needed for medical supplies. Each settlement has a Heks and a healer who is available to help anyone who lives there. They have a steady supply of herbs and other medicines.
Freedom Most clans are built on shared values and beliefs, or at least beliefs in the same Chief Among Equals. If, for whatever reason, a person wishes to leave, they are free to do so and will be accepted by another clan. Most members of a settlement are there because that is where they need to be. While they too can leave and join a clan should they choose, the lifestyle jump is too hard for most.
 
View a Map of The Wilds
The Wilds
This is a map of The Wilds, the known world as understood by the characters of the book.
 

Example Clans

While there are over 100 clans across the Wilds, here are examples of some of the more well-known ones. The map (above) will provide a guide to the geography these clans are traversing.  

Clan of the Whitepeak

Leader
Toke of the Whitepeak
Gender
Male
Members
160
Main Territory
Lost Forest, along the Candid Mountains to the Lasting Sea

Clan of the Stonesthrow

Leader
Njal of the Stonesthrow
Gender
Male
Members
80
Main Territory
Endless Forest, from The Needle to The Everafter

Clan of the Hidden Marshes

Leader
Valdis of the Hidden Marshes
Gender
Female
Members
210
Main Territory
The Forest In The Beyond
 

Clan of the Saltair

Leader
Ragnar of the Saltair
Gender
Undefined
Members
130
Main Territory
Backwards of Yesteryear / Endless Forest, around the foothills of the Edge of Forever

Clan of the Crowscall

Leader
Gudrun of the Crowscall
Gender
Female
Members
100
Main Territory
The Lost Forest, from Lakes of the Thawing Twins to the Candid Mountains


Comments

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Dec 9, 2025 19:40 by Dr Emily Vair-Turnbull

I really like the in-depth look at the difference between clans and settlements. :) I think I would much rather live in a settlement.

Emy x
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