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Spells

The Prestige doesn't have spells in the way most would expect. A spell is nothing more than a goal, the term "goal" often being used synonymously with "spell." A spell is a result, a desired effect upon connecting to The Static.     Casting a spell is like a question, and the spell, itself, is an answer. By connecting with the static, the practitioner shapes it into a given form, allowing The Static to manifest effects in the practitioner's environment.   By molding the static into a wall, making it dense and concrete, the practitioner can form a barrier between themselves and a threat. This is how 90% of spells are cast, by molding static into a particular form that causes a specific response. Molding the static into a wall will always form a barrier, and the results will never be different.  

Complex spells



A complex spell requires more than static. It requires a resource, a specific scenario, or a variety of other conditions. These spells came about as practitioners experimented with different goals in mind. A complex spell allows one to use The Static to achieve more powerful effects that function as unique spells.     By adding fire to the equation, as an example, The Static can produce unique effects. Take one of the most common spells found in other magic systems: a fireball. By condensing The Static into a confined space, such as a sphere or a bullet, Static will add potential energy that will always manifest as a burst of kinetic force when the energy is released. By hitting someone with a ball of charged Static, the bullet will hit much harder than it normally would.     Adding fire creates a different effect, where the fire can be contained into the same ball of static. The force is compounded with flame, cause not only a burst of kinetic energy, but also a rapid chain reaction with the fire that causes it to grow, and spread. The force will scatter the flames across a given area, usually 5 to 10 feet depending on how it hits a target, and it will fuel the fire, making it burn through whatever it touches at a higher rate.

Rituals

Rituals are different compared to spells in that they don't require The Static to perform. they are also not instantaneous. The goals in a ritual use time as a resource. They require specific conditions, components, time frames, and more to circumvent the use of Static.     Many spells do, however, require the rite, which means some rituals will work for some practitioners while others won't. These rituals are divided into the respective genre so that a practitioner can easily tell what rituals to bother trying.   Every genre has its own set of rituals that can be used by any practitioner who can use said genre. Rituals are useful for many reasons, as they tend to have allow but effective results. The more the ritual requires, the more powerful its effects.

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Cover image: by Adobe stock-Manipulation by Dylonishere

Comments

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Mar 16, 2020 08:04

"Rituals are useful for many reasons, as they tend to have allow but effective results." maybe clarify this a bit, I think 'allow' may be a typo...   Applying science to magic is one of my favorite things ever. You can get a lot of interesting spells if you come up with some interesting limitations. Can you pull a fireball out of a hot cup of tea if you turn the tea into iced tea in the process?

Mar 16, 2020 14:40 by R. Dylon Elder

Nice catch! I fix it.   Scientific magic is my favorite kind. I love pondering how it could work.     You can start a fire with the heat, but pulling the heat itself won't manifest as fire, just radiation. it must be applied to something first. I havnt converted thermonics to the web yet, but this the fantasy equivalent. Still applies science to it as best as my knowledge allowed.     Thermonics

Aug 16, 2020 14:06 by Morgan Biscup

I, too, love how your magic works. You have some fun thoughts on practical application, and grounding things in science definitely adds a nice touch.

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Necromancy is a Wholesome Science.
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