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Wolf-in-Sheep's-Clothing

A wolf-in-sheep's-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered flowers, rootlike tentacles, and a fleshy growth atop its body that it uses to lure prey toward its fang-filled maw.

Lure Appearance

Wolves-in-sheep's-clothing can reshape their lures to mimic the appearance of various small, often adorable creatures to entice their prey. The Lure Forms table suggests some forms the lure might take.


d6Lure Appearance
1Clumsy puppy
2Cute little bunny
3Dapper, smiling frog with a little top hat
4Fluffy kitten
5Fox with adorably large ears
6Spunky, dancing crawfish

Statblock

Quest from the Infinite Staircase (5e)

Wolf-in-Sheep's-Clothing CR: 7

Medium plant, unaligned
Armor Class: 16 (Natural Armor)
Hit Points: 112 (15d8 + 45)
Speed: 20 ft , climb: 20 ft

STR

20 +5

DEX

9 -1

CON

16 +3

INT

5 -3

WIS

12 +1

CHA

5 -3

Skills: Perception +7, Stealth +5
Condition Immunities: Prone
Senses: Darkvision 60', Passive Perception 17
Languages: -
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +3

False Appearance. If the wolf-in-sheep's-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the wolf-in-sheep's-clothing move or act (except for the lure), that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the wolf-in-sheep's-clothing is animate.

Actions

Multiattack. The wolf-in-sheep's-clothing makes one Bite attack & two Root Tentacle attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) acid damage.

Root Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled in this way, the target has the restrained condition, & at the start of each of the wolf-in-sheep's-clothing's turns, the wolf-in-sheep's-clothing can pull the target up to 10 feet toward itself (no action required). The wolf-in-sheep's-clothing has four root tentacles, each of which can grapple one target.

Bonus Actions

Completely Harmless Lure. The wolf-in-sheep's-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep's-clothing, connected by nearly invisible filament-like tendrils.

Suggested Environments

Forest, Jungle

Sources

  • Quests from the Infinite Staircase (5e), p 221
  • Domains of Dread
  • Valachan. As a domain in which the flora is just as bloodthirsty as the fauna, a wolf-in-sheep's-clothing is uniquely designed to ambush other predators.
  • Dark Powers
  • The Uncanny Fool . A predator that uses the likenesses of small, defenseless critters to lure prey within range, those familiar with the wolf-in-sheep's-clothing will always be paranoid of cute animals. There are also rumors of a variant that can either disguise its lure as a humanoid or puppet a recently deceased adventurer to trick their former companions into getting too close.

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