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Sword Wraith

When a glory-obsessed warrior dies in battle without earning the honor it desperately sought, its valor—hungry spirit might haunt the battlefield as a sword wraith.

Brooding Spirits

The most likely spots for encountering sword wraiths are scenes of ancient ambushes, battlefields where soldiers were felled by magic with no chance to fight back, and sites where enemies were hemmed in and slaughtered without quarter.

Honor Above All

Sword wraiths fly into a rage if anyone questions their valor. Conversely, they are easily appeased by praise. Little pleases them more than hearing a ballad performed in their honor. Towns located near ancient battlefields hold annual festivals of remembrance to keep sword wraiths there placated.

Undead Nature

A sword wraith doesn't require air, food, drink, or sleep.

Sword Wraith Warrior

Sword wraith warriors are most often found on ancient battlefields where soldiers were hemmed in and slaughtered without quarter.

Sword Wraith Commander

Sword wraith commanders haunt battlefields, attacking anyone who questions their valor but looking kindly on those who sing their praises.

Statblocks

Mordenkainen's Tome of Foes (5e)

Sword Wraith Commander CR: 8

Medium undead, lawful evil
Armor Class: 18 (Breastplate & Shield)
Hit Points: 127 (15d8 + 60)
Speed: 30 ft

STR

18 +4

DEX

14 +2

CON

18 +4

INT

11 +0

WIS

12 +1

CHA

14 +2

Skills: Perception +4
Damage Resistances: Necrotic; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Frightened, Poisoned, Unconscious
Senses: Darkvision 60', Passive Perception 14
Languages: Any languages it knew in life
Challenge Rating: 8 ( 3900 XP)
Proficiency Bonus: +3

Turning Defiance. The sword wraith and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack. The sword wraith makes two weapon attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Call to Honor (1/Day). To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.

Bonus Actions

Martial Fury. The commander makes one Longsword or Longbow attack, which deals an extra 9 (2d8) necrotic damage on a hit, and attack rolls against it have advantage until the start of its next turn.

Suggested Environments

Grassland, Swamp

Mordenkainen's Tome of Foes (5e)

Sword Wraith Warrior CR: 3

Medium undead, lawful evil
Armor Class: 16 (Chain Shirt & Shield)
Hit Points: 45 (6d8 + 18)
Speed: 30 ft

STR

18 +4

DEX

12 +1

CON

17 +3

INT

6 -2

WIS

9 -1

CHA

10 +0

Damage Resistances: Necrotic; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Frightened, Poisoned, Unconscious
Senses: Darkvision 60', Passive Perception 9
Languages: Any languages it knew in life
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Actions

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Bonus Actions

Martial Fury. The warrior makes one Battleaxe, Longsword, or Longbow attack, and attack rolls against it have advantage until the start of its next turn.

Suggested Environments

Grassland, Swamp

Sword Wraith by Eric Belisle
Dread Domains

Almost all of the Domains of Dread are haunted to some degree by ghosts & similar spirits of the dead. Some of particular note are:

Mordent. No one stays dead in Mordent & most return as ghosts to haunt the living. Lord Godefroy uses his fellow haunts as his lieutenants & pawns in his schemes to escape his torment.

Dark Powers
  • The Bloodied Pair (6). Sword wraiths are reminders of the horror of war, especially battles in which no quarter is given.
  • The Final Breath (13). Phantoms are the vestiges of deceased soldiers, holding on to honor or orders long past their relevance.

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