The Shattered Meridian

✎ Notes from Kiah
Traveler's Chronicle Entry

If you ever reach the Meridian, stop. Listen. If you hear two versions of the wind, turn back. If you hear none, run.

Time breaks loudly here, though not with sound. You feel it more than hear it, like your bones shifting out of place. The ground below is dead rock and living memory in equal measure, and none of it trusts you.

I've crossed this scar a dozen time in a dozen years that weren't the same year. Shadows move wrong. Dawn arrives twice. Footsteps echo early. And you learn to trust only one rule: the Meridian wants something from you. It always does.

Geography

The Shattered Meridian is a vast, jagged rift-wasteland stretching more than a thousand kilometers across what once were unified continents. It appears as a half-healed wound carved through mountains, plains, and river basins. The terrain is violently inconsistent:

  • Sheer cliffs in some stretches
  • Glasslike plains of fussed sand in others
  • Temporal fog that hides or reveals entire valleys depending on the hour
  • Impossible geometry, where rock formations repeat like mirrored errors

Within the Meridian lie several infamous landmarks:

  • The Stillline: a canyon where shadows vanish
  • The Drowned Clockwork: Ruins from a failed temporal-regulation device
  • The City of Neverborn: Appears for three days every seven years
  • The Glass Orchard: Crystalline trees that grow backward

The Meridian touches multiple regions, effectively dividing nations and territories and making stable borders impossible.

Ecosystem

The ecosystem is a precarious mesh of beings adapted to unstable timelines. Within the Meridian:

  • Flora evolves or devolves unpredictably
  • Fauna may experience non-linear lifecycles
  • Predator-prey relationships shift with time flow
  • Some species exist only on certain days, weeks, or cycles

The region's ecosystem functions less like a traditional biome and more like a constantly rewriting script, producing lifeforms that fade in and out of existence depending on local conditions.

Ecosystem Cycles

Instead of seasons, the Meridian experiences Temporal Periods, each lasting unpredictable stretches:

  • The Double Dawn: Two sunrises. Crops rush through growth twice, then collapse.
  • The Stilled Eve: Time slows to a crawl. Animals become lethargic. Water thickens.
  • The Reverse Gale: Wind blows backward. Migratory beasts follow old patterns in reverse.
  • The Mirror Night: Shadows move independently, hunting small creatures for warmth.

These cycles do not follow any natural schedule. They triggered by shifts in the Meridian's fracture pressure, a phenomenon studied obsessively by defected Timekeepers.

Localized Phenomena

Temporal Backwash: Moments "spill" from one day into another. People may relive a conversation before it happens, or see a future version of a person fleetingly.

Echo-Storms: Lightning that strikes before the thunder, or thunder that comes hours late. These storms alter memory in anyone caught within them.

Stillzones: Pockets where time stops. Plants freeze mid-bloom; animals caught inside remain in perfect stasis until the zone collapses.

Chrono-Flares: Sudden bursts of accelerated time that cause rapid aging in plants, objects, and occasionally living creatures.

Climate

The Meridian's climate is unpredictable and destabilized:

  • Warm days freeze without warning
  • Snow falls upward
  • Rain evaporates into future storms
  • Winds change direction multiple times in a single hour

Residents near the Meridian often rely on Stability Towers (magickal/technological hybrid structures built by the Timekeepers) to dampen temporal effects, through the rarely work as intended.

Fauna & Flora

Glass Orchard Trees: Crystalline flora growing backward from future weather events.

Moment Leeches: Small creatures that feed on unguarded memories, leaving victims confused or personality-altered.

Time-Twisted Elk: Herd animals that exist in overlapping ages — calves and elders flickering into each other.

Shadowlings: Creatures born from Mirror Nights; fragile, cold, and dangerous when starving.

All species are adapted to survive (or exploit) temporal inconsistency.

Natural Resources

Temporal Crystals: Used in magic, science, and unstable chronotech. Rare, highly valuable, and mined dangerously close to Stillzones.

Glassfruit: Hard, translucent fruit from the Glass Orchard. When broken, it releases concentrated future-energy that can power forges or devices.

Memory Water: Collected from streams running backward. It enhances recall but causes disorientation if overused.

Omega Ore: A volatile mineral found only near the deepest rifts. The Reverse Dawn cult claims it is “the breath of the End.”

Many groups fight to control these resources:

  • Independent scavenger caravans
  • The Weavers’ Covenant
  • The Timekeepers (in theory)
  • Reverse Dawn fanatics

History

Geological History

The Meridian was once a stable mountain corridor between two continents. All records agree that something cataclysmic ruptured it but not when. Some texts place the fracture centuries ago, others centuries ahead, and some claim it is still happening.

Historical Events

The First Surge (Year Unknown): A wave of temporal distortion killed thousands, unmade cities, and created the first Stillzones.

The Splinter Wars: Kingdoms fought over unstable land, only to discover their battles repeating or undoing themselves.

Elven Rebinding Attempts: The Fractured Hour elves tried stabilizing the Meridian. The attempt worsened the rift.

The Birth Theories: Multiple, conflicting accounts claim the Timeless Child appeared at the Meridian’s center the moment it broke.

✦ Fragment Recalled ✦
I wasn’t born here. I don’t think so. But the ground remembers me.
— Kiah

Tourism

The Meridian is not a “tourist destination” so much as a pilgrimage site for:

  • Zealots of Reverse Dawn: They come seeking visions, revelations, and occasionally death.
  • Scholars: Timekeeper defectors record instability data for forbidden research.
  • Scavengers: Treasure-seekers mine temporal crystals and steal artifacts from other eras.
  • Artists & Visionaries: They claim the Meridian “shows truth,” painting images of futures that may never happen.
  • The Desperate: People seeking to erase a past mistake — or find a future one.

Most tourists don’t stay long. Most who stay don’t remain themselves.

Alternative Name(s)
The First Scar
The Broken Line
The Rift-Tide
Type
Gorge / Rift
Contested By
The Timekeeper (claims jurisdiction but cannot enforce it)
The Reverse Dawn (staked religious claim)
Independent scavenger caravans (claims in the name of economy)
✎ Notes from Kiah
Traveler's Warnings
  • Never enter the Meridian alone
  • Choose one version of dawn and stick to it
  • If your shadow leaves you, don't follow
  • If you hear someone singing, you're already too close
  • The past and future both want something here. Don't give them your name

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