Runt
Equipment
Dagger: Dexterity, Light Piercing, 1D6+4, Quick Melee 1
Quick: You may perform one addition attack action each turn without the penalty applied from multiple attacks and this may only be used once per turn.
Armor
Leather armor
Misc
NA
Feats
Smoke Bomb potion: You may make a potion that creates smoke. Upon being thrown creates a large gas cloud that obscures vision. You may only have a number of these potions equal to your proficiency bonus at any given time, and these potions take 30 minutes to make each. When thrown, they explode on impact creating a smoke cloud equal to 1d10 times 1.5 meters. This smoke cloud is dense and cannot be seen through by normal means and lasts for 1d10 turns.
Shadow Sneak: You are an expert at moving quietly. You gain a +5 to stealth checks while moving.
Improvised Terrain: You have become accustomed to altering the terrain for your ability to escape or to gain the upper hand. As an action you may throw an item such as a handful of rocks, dirt, ball bearings, a handful of flour or some other similar item to create a section of non magical difficult terrain. The range from which this terrain can be thrown is 1.5 meters, and covers an area of 4.5 meters in a circle. This difficult terrain remains until the items are removed or cleaned up.
Harvester Requirement: You gain a +10 to all rolls related to removing organs from unconscious or dead creatures.
Evasive Manoeuvres: Grants you a +5 on all checks related to dodging or parrying.
Darkvision: 18 meters. while in darkness you are unable to see color and are only able to discern shape.
Pact Tactics: While within melee range of an ally, they gain your proficiency bonus to that creature's attack and when a enemy would attack a ally within melee range, you can add your proficiency bonus to their damage threshold.
Goblin Resilience:+5 to saving throws against poison, and Disease
Trapper: you are able to have a single trap set up with a DC14 reflex saving throw. on fail the target would be poisoned and would take a minor wound.
Magic
Shadow Step -level: Level 1 Spell type: Instant -Cast time: 1 Action Range: Self -Duration: Instantaneous -Requirements/Components: None
Effect: Cloaked in shadows, you can move up to 3 meters unnoticed. This movement does not provoke opportunity attacks, and you gain +5 on any Stealth check made immediately after using this spell.
Dark Mantle -level: Level 2 Spell type: Sustained -Cast time: 1 Action Range: Self -Duration: 10 minutes (concentration required) Requirements/Components: None
Effect: Shadows gather around you, forming a thin, concealing veil that provides a +2 bonus to Stealth checks and causes -5 for enemies attempting to perceive you directly. Empowering the spell grants an additional +1 Stealth bonus per additional action used.
Hit points:4
Damage threshhold
| Minor/1 | Moderate/2 | Major/4 |
|---|---|---|
| 3+ | 6+ | 9+ |
Favoured stat:Dex
Proficiency bonus:+2
Movement speed
| W,S | S,S | F,S |
|---|---|---|
| 6 | 3 | 0 |
Personal info
| Race | |
|---|---|
| Lineage | Goblin |
| History | Cave of dead children |
| Class | Alchemist 1, Warlock 2, Scout 2, Medic 1, Fencer 1 |
Proficenties
(2X) Stealth, Traps, Daggers
Languages
Eldritch language, Goblin
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