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Mini Krampus

StrAgiDexRefIntWisFaiConCha
-1-2-2+1+5+14-1400

Attacks

Headbutt: Heavy bludgeoning, 1d6-1

Spells

Umbral Lash: Level 5, Instant

Cast time: 1 action, Range: 15 meters, Duration: Instantaneous, Requirements/Components:None

Effect: You manifest a shadowy tendril that lashes out at a target within range. Roll a spell attack using 2d10, adding your favorite stat and proficiency bonus. On a hit that surpasses the target's wound threshold, it deals a wound as both Slashing and Umbral damage. Empowering the spell allows you to make an additional lash attack per extra action used, targeting the same or different creatures.

Blizzard Shards: Level 5, Instant

Cast time: 2 action, Range: 15 meters (area of effect: 5-meter radius), Duration: Instantaneous, Requirements/Components:None

Effect: You release a flurry of sharp icy shards in a small area. Roll a spell attack using 3d6, adding your favorite stat and proficiency bonus. Creatures whose wound thresholds are surpassed take a wound as Cold damage and their movement speed is reduced by half until the end of their next turn. Empowering the spell increases the radius by 2 meters or adds 1d6 to the attack roll per additional action used.

Shadow Bind: Level 5, Sustained

Cast time: 1 action, Range: 15 meters, Duration: Concentration, up to 2 rounds, Requirements/Components:None

Effect: Dark tendrils extend from nearby shadows and latch onto a creature within range. Roll a spell attack using 2d6, adding your favorite stat and proficiency bonus. On a hit, the target is immobilized, unable to move from its position, and take a wound as umberal damage. Empowering the spell allows you to bind one additional creature or adds 1d6 to the attack roll per additional action used.

Cyclone: Level 5, Sustained

Cast time: 2 action, Range: 15 meters (area of effect: 5-meter radius), Duration: 15 meters (area of effect: 5-meter radius), Requirements/Components:None

Effect: You create a swirling vortex of wind at a location within range. Creatures within the vortex are pulled 2 meters toward the center at the start of their turn. Roll a spell attack using 2d10, adding your favorite stat and proficiency bonus. Creatures whose wound thresholds are surpassed take a wound as Wind damage. Empowering the spell increases the radius by 2 meters or adds 1d10 to the attack roll per additional action used.

Inferno Blast: Level 5, Instant

Cast time: 2 action, Range: 15-meter cone, Duration: Instantaneous, Requirements/Components:None

Effect:Release a wave of searing flames in a cone, engulfing all creatures in the area. Each target must roll a Reflex save against (favorite stat + proficiency bonus + 10) or take a minor wound as Fire damage. Empowering the spell increases the cone’s range by 5 meters or raises the wound level by one tier per additional action used.

Dispel Magic: Level 4, Instant

Cast time: 1 action, Range: 15 meters, Duration: Instantaneous, Requirements/Components:None

Effect:You unravel magical effects on a creature or object within range. Roll 2d10 and add your favorite stat and proficiency bonus. If the result exceeds (10 + the caster's favorite stat) of the magical effect’s caster, the effect is dispelled. Empowering the spell grants you +2 to the roll per additional action used.

Soul Drain: Level 4, Instant

Cast time: 1 action, Range: 15 meters, Duration: Instantaneous, Requirements/Components:Heart of one creature that is sized medium or larger.

Effect: You siphon vitality from a creature within range. Roll a spell attack using 2d6, adding your favorite stat and proficiency bonus. On a hit that surpasses the target’s wound threshold, it deals a wound as Necrotic damage and heals you for 1 health.

Favoured stat: Wisdom

Hit points: 8

Damage threshhold:14,28,36

Proficiency bonus: +5

Movement speed: WS 6, SS 0, FS 6

Number of actions: 4

Size: Small

Proficenties

Spell casting(x5), Beating kids (x5)


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