Little fella
Equipment
Claws: Light slashing 1d6+2, Melee
Feats
Seek the innocent: When attempting to spot children you have a +10 to all rolls.
Fiddle me this: You gain a +10 to all music contest involving a fiddle.
Summon a fiddle of gold: You are able to once per long rest summon a fiddle of gold, but if you lose a music competition with a creature, you lose this fiddle.
Demonic rule: You must always accept a contest when it comes to music. You cannot ever break a deal you make, if you break a deal you die.
Spells
Ember Flick: Level 1, Instant, 1 Action, 10 meters, Instantaneous, None,
Effect: You conjure a flickering ember in your hand and hurl it at a creature within range. Roll a spell attack using 1d6, adding your favorite stat and proficiency bonus. On a hit that surpasses the target’s wound threshold, it deals a minor wound as Fire damage, causing minor burns. Empowering the spell increases its range by 5 meters per additional action used.
Inferno Blast Level 5, Instant, 2 Actions, 15-meter cone, Instantaneous, None,
Effect: Release a wave of searing flames in a cone, engulfing all creatures in the area. Each target must roll a Reflex save against (favorite stat + proficiency bonus + 10) or take a minor wound as Fire damage. Empowering the spell increases the cone’s range by 5 meters or raises the wound level by one tier per additional action used.
Shadow Step Level 1, Instant, 1 Action, Self, Instantaneous, None,
Effect:Cloaked in shadows, you can move up to 3 meters unnoticed. This movement does not provoke opportunity attacks, and you gain +5 on any Stealth check made immediately after using this spell.

Comments