Lineage
Heartwood Bloom
Description:
A lush forest filled with radiant, magical flora that blooms year-round. Home to the Dryads and forest-elves, Heartwood Bloom is a place of nature’s vibrant beauty and wisdom, and its people practice ancient nature rituals and herbal alchemy.Character changes
Languages: Faelien, SylvaniProficiencies: Herbalism and Nature
Natural Trait: Blooming Vitality - The character can regain extra health when resting in natural environments, adding 1 to any healing effects.
Rosewater
Description
Known for its sprawling rose gardens, hot springs, and peaceful groves, Rosewater is a tranquil realm where the pursuit of art and meditation is paramount. Its people value calmness and beauty, crafting elaborate poetry and art.Character changes
Languages: FaelienProficiencies: Insight and Performance
Natural Trait: Tranquil Aura - The character has +5 to all saving throws against being frightened or charmed.
Cathedral Of Eden
Description
This grand cathedral sits amidst a paradise of fertile fields and gentle rivers, serving as a place of worship and sanctuary. The people here, primarily priests and scholars, are deeply spiritual and believe in the divine guidance of celestial beings.Character changes
Languages: Amarion, Celestian.Proficiencies: Religion and History.
Natural Trait: Blessing of the Light - Gain resistance to radiant damage.
Genome
Description
A metropolis of scientific marvels and laboratories, Genome is the heart of advanced study in alchemy and engineering. Its people are known for innovation, precision, and a relentless pursuit of knowledge.Character changes
Languages: Tarrin, Liroth.Proficiencies: Alchemy and Arcana.
Natural Trait: Augmented Resilience - +5 to saving throws against poison.
Aaru, The Field Of Reeds
Description
A golden, expansive wetland that glimmers like paradise, Aaru is a place for peaceful afterlife rituals. The people here are reflective, valuing the journey of the soul, and they master in life and death rites.Character changes
Languages: Celestian, SylvaniProficiencies: Medicine and Insight.
Natural Trait: Soul’s Passage - Can stabilize dying creatures as a bonus action.
Arcadia
Description
A land of endless green meadows and gentle hills, Arcadia is known for its pastoral, idyllic lifestyle. Farmers, hunters, and poets thrive here, valuing harmony with the land.Character changes
Languages: Faelien, Verthanii.Proficiencies: Animal Handling and Survival.
Natural Trait: Arcadian Resilience - when you aquire this trait you increase your maximum hitpoints by 2
Alfheim
Description
The magical land of the high elves, Alfheim is filled with ancient trees and shimmering lights. Its people are wise and philosophical, preferring arts and intellectual pursuits over combat.Character changes
Languages: Faelien, Celestian.Proficiencies: History and Persuasion.
Natural Trait: Elven Grace - Gain +1 to Dexterity when you gain this feature.
Jotunheim
Description
A rugged land of towering mountains and cold, fierce storms, Jotunheim is home to giants and hardy warriors who respect the harshness of nature. The people are strong and fearless, valuing endurance and might.Character changes
Languages: Drulic, KrunzarProficiencies: Athletics and Intimidation
Natural Trait: Giant’s Strength - Add +1 to Strength when you aquire this feature.
Niflheim
Description
This icy, fog-covered land is quiet and eerie, where few live. The hardy people of Niflheim are survivalists, often reserved and stoic, accustomed to life in freezing temperatures.Character changes
Languages: Isleri, KrunzarProficiencies: Stealth and Survival
Natural Trait: Frostborn - Resistance to cold damage.
Crimson River
Description
This region surrounds a red-tinted river with mystical properties, bordered by ominous cliffs and a blood-red forest. Its people are enigmatic and known for dark magic and secrecy.Character changes
Languages: Zekari, Vrantii.Proficiencies: Arcana and Deception
Natural Trait: Shadowed Veil - +5 on Stealth checks in dim light or darkness.
Vineta
Description
A coastal city on the verge of being swallowed by the sea, Vineta’s people are skilled seafarers and traders. The city thrives with diversity, welcoming adventurers and traders alike.Character changes
Languages: Vesseri, VerthaniiProficiencies: Persuasion and Acrobatics.
Natural Trait: Tide's Boon - Swimming speed is equal to walking speed.
Wilhelm
Description
A fortified city known for its military training and disciplined society. Its people are known for their honor and skill in battle, with a strong sense of duty and patriotism.Character changes
Languages: Ulgaran, Drulic.Proficiencies: Athletics and Intimidation
Natural Trait: Steel Resolve - Once per day, can reroll a failed saving throw against being frightened.
Kitezh
Description
A mystical, hidden city often covered by mist. Kitezh’s people are mysterious, deeply spiritual, and connected to ancient magic.Character changes
Languages: Liroth, AmarionProficiencies: Religion and Stealth.
Natural Trait: Veil of Mist - Once per day, the character can become invisible for one round.
Sahul
Description
A sun-scorched land where survival is challenging, Sahul’s people are tough and resourceful, valuing endurance and respect for the desert.Character changes
Languages: Vrantii, Krol.Proficiencies: Survival and Perception
Natural Trait: Desert Adaptation - +5 to saving throws against exhaustion due to heat.
Sunda
Description
A jungle-covered land filled with exotic plants and dangerous creatures, Sunda’s people are excellent trackers and herbalists.Character changes
Languages: Krol, Sylvani.Proficiencies: Nature and Survival
Natural Trait: Jungle’s Edge - +5 to Perception checks in dense vegetation.
Gocia
Description
A plateau region with a fierce warrior tradition, known for its skilled horse riders and martial prowess.Character changes
Languages: Krunzar, Ulgaran.Proficiencies: Animal Handling and Acrobatics.
Natural Trait: Rider’s Balance - +5 to checks to remain mounted.
Grolandia
Description
A wet, swampy land where people live close to nature and practice water-based crafts. Known for fishing, hunting, and swamp lore.Character changes
Languages: Krol, Verthanii.Proficiencies: Survival and Sleight of Hand
Natural Trait: Amphibious Resilience - +5 to saving throws against disease.
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