Adèle
Ashley
Equipment
Crossbow: Dexterity, Heavy Piercing, 1D8+2, Reload 2 actions, 40/80, 2
Dagger: Dexterity, Light Piercing, 1D6+2, Quick, Melee, 1
Quick: You may perform one addition attack action each turn without the penalty applied from multible attacks and this may only be used once per turn.
Magic items
Paid DLC:french muti versal power.
Cursed +5 spear of back bite.Dexterity, Heavy Piercing, 1D8+2+5+2, Versatile, Reach, 2(upon rolling a natural 1 on any of the dice related to the attack of this weapon you take 1 minor wound.)
Armor
Chain Shirt: (+3, Resistance to Light Slashing Loud)
Misc
5 days of rations, basic clothing, a basic bag, Tinkers kit, Flask of oil, Flask of grease, welders goggles, Leather apron, Gloves, Steelcap boots, Leather scarf, leather hood, water flask, 1 gold
Feats
Church Cursed: You may not enter a church or be healed by holy items. If you enter a church you take a moderate wound for each round you're in the church, and when you come in contact with holy water you take 1 minor wound. Other holy items may harm you, and this is decided by your DM.
Sunlight weakness: While in sunlight you gain a -5 to all rolls.
Alternate Form: Once per long rest, instantly change into your unique, alternate form. Your horns become enlarged and Your skin turns a pale bluish white. While in this state you receive no penalty for performing multiple attacks and your strength increases by +5 and your movement speed increases by double. You remain in this form for a singler minute. And after you complete this you become unconscious.
Battle Born: you are born for war, you gain a +2 to all attack rolls you make.
Missing a bodily extremity/limb: (Left Eye)if being being attacked from the left side there attack gains a +5 to the attack roll, and if attacking a creature on your left side you take a -5 penalty.
Fine eye for detail: You are able to spot if an item is an imitation of an item you have seen previously. This includes the ability to tell if gemstones, gold, and money are fake.
Surging Offense: As an action you shout orders, until the start of your next turn all creatures that can hear that order of your choice, gain a +2 to their attack rolls.
Mechanical Familiar: You can build a small mechanical companion to assist you. It can perform simple tasks and relay information back to you. This familiar takes 8 hours to make and you may only have one familiar at a time. This familiar uses the stats of iva bird, dog, or cat. After you first make this mechanical companion, you are not able to create another one without a blueprint or having the bule print feature. you can spend 72 hours creating blueprints of the mecanical companion. you must use an action to comand your mechanical familiar.
Blueprint Requirment: The ability to know what is required to create contraptions you know how to make. You have the ability to not require blueprints for the creation of items as long as you have made the item before. You also gain the ability to perfectly recall the process of creating a contraption, if you have seen blueprints or instructions on how that contraption was made.
Gadgeteer Requirment: You can create simple contraptions that provide minor effects, such as a light source, a simple trap, or a tool to aid in tasks. These contraptions take an hour to create and you must have a blueprint of the item you wish to make or know how to make the item via the blueprint feature.
Enhanced Gadgets: Your gadgets gain additional effects. Choose one extra benefit that you may add to your contraptions when making a contraption you have created previously. If you have modifed a contraption using this feature previously you may not modify that contraption again using this feature. But you may decide to replace that modification with a new one when making a new item instead. The additional feature can be one of the following. - Longer duration by 1 round for effects that occur over time. - Increased range by 3 meters for items that have a range beyond melee. - Increased area of effect by 1.5 meters, where if an item affects all creatures or items within a certain range you can increase that range by 1.5 meters in all directions. - An new simple feature that you and the DM agree to being able to be added to the item. - When you create a weapon that would deal damage you can increase the damage by 1d6.
Magitech Core : You are able to place an item like a gemstone. This gemstone allows you to store a number of spells equal to your level in it. The spells stored must have the same level as you or lower, and you must have seen the spell and spent 4 hours adding it to the core. You may only have a number of spells stored as your level. The spell stored must be one you have seen before.
Magic item Creations: You are able to create common magic items. this takes 8 hours to do and you may only have a number of magic items equal to your favorite stat at a time.
Shield of Faith: Up to a number of time equal to your priest level per long rest you can use this feature. When you, or a creature within 18 meters of you would be hit and take damage, you may use this feature to create an invisible barrier infront of the attack lowering the amount of damage it inflicts by one damage threshold. This counts as a spell.
Combat Drone: You can deploy a small combat drone that follows you and can make attacks or provide support in battle. To create a Drone it will take 1 hour. You must have a blueprint or the blueprint feature to create these Drone and it takes 72 hours to make one blueprint. The drone uses the stats of a bird, and cannot be any further than 1km from you. You may only control 1 drone at any time and are able to see from the drone as if it were your own eyes. you must use actions to control the drone.
Combat Drone Improvement: Your combat drone can now use more complex actions allowing it to move as a bonus action and when it performs an attack action, it deals an additional d6 of damage. must have the combat drone feature to use this feature.
Magic item Creations II: The Magic items you can make now are able to be uncommon.
Arcane Engineer: You are able to select 2 spells from the wizards spell list that are level 1, and are able to create items which when used allow you to cast that spell. This item takes 1 hour to create.
Injury Assessment: As a reaction if a creature suffered a minor wound, you may shout at them, removing the wound.
Foresight: You may spend 2 action for the next minute any roll made against you has a -2 and all your martial attack rolls gain +2. You may only use this feature a number of times per long rest equal to your favorite stat.
Hit points:6
Damage threshhold
| Minor/1 | Moderate/2 | Major/4 |
| 4+ | 8+ | 12+ |
Proficiency bonus:+2
Movement speed
| W,S | S,S | F,S |
| 6 | 3 | 0 |
Height- 195.58 cm

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