Elwyn
Eternal Chaos
Equipment
Spear: Dexterity, Heavy Piercing, 1D8+2, Versatile, Reach, 2
Dagger: Dexterity, Light Piercing, 1D6+2, Quick, Melee, 1
Quick: You may perform one addition attack action each turn without the penalty applied from multible attacks and this may only be used once per turn.
Versatile: You may wield this weapon in 1 hand or 2 hands. when weilding in 2 hands roll the damage dice twice and use that for the damage of this weapon when attacking.
Armor
Leather +1
Misc
5 days of rations, basic clothing, and a basic bag, Alchemy kit, book on herbs and plant life, 5 viles, 1L vile of oil, cloak, tinder box, map of the realm, Journal, Sleeping kit, canteen
Feats
Plant talker: you can talk to plants.
Darkvision: 9 meters
Elven grace
Improved hearing: due to your large ears you hear better than most. Gain a +10 on all perception checks related to hearing.
Incapable of Lying: you are incapable of lying, as such you will fail all depiction checks you attempt to roll, but when you take this feature you gain a +2 to your charisma roll.
Paranoia: you have an innate fear of the unknown and believe something is after you, causing you to see things that don’t exist and causing you great worry. Whenever you roll perception or insight you gain a -5 to the roll due to your paranoia affecting your roll.
Gullible: you are unable to tell those who are lying from those telling the truth. Upon taking this feature you will fail all rolls to discern if someone is lying.
Potion craft: You are able to create potions that heal or cure diseases, and you may only have a number of potions equal to your proficiency level at any given time, each potion takes 1 hour to make, and you must determine the effect upon creation and only apply when fully drunk. -Heal potion: These potions heal 2 points of damage. -Cure Potion:cures a creature from minor diseases, or one minor effect a creature is inflicted.
Improved healing potion craft: All healing potions you create apply a healing over time effect in which they will heal an additional 1 hitpoint every turn for 1 minute upon use.
Potionteer: You are able to create a minor potion. This potion takes 30 minutes to make and heals 1 hitpoint when drunk. You may only have a number of potions equal to your favorite stat at any given time.
Potion brewer: You may half the time it takes for you to make any given potion.
Hit points:5
Damage threshhold
| Minor/1 | Moderate/2 | Major/4 |
|---|---|---|
| 2+ | 4+ | 6+ |
Favoured stat:DEX
Proficiency bonus:+2
Movement speed
| W,S | S,S | F,S |
|---|---|---|
| 6 | 3 | 0 |

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