Elmera
Mossy
Equipment
Shovel: Dexterity, Heavy Bludgeoning, 1D8+4, Break, Topple, Versatile, Graze, Melee, 2
Battle Pick: Dexterity, Heavy Piercing, 1D10+2, Break, Topple, Melee, 2
Versatile: You may wield this weapon in 1 hand or 2 hands. when weilding in 2 hands roll the damage dice twice and use that for the damage of this weapon when attacking.
Break: If you criticaly hit a creature, the next attack on that creature has a +5 to its rolls against that creatures Wound threshold.
Topple: A critical hit you knock the creature prone and in a direction of your choice upto 1.5 meters (not into the air).
Graze: On an attack miss that is not miss by greater then 5 still does a minor wound.
Magic items
Singular bolt caster gauntlet:(attunement level 1) You may use this item to perform a range magical attack while wearing this gauntlet. This range attack takes 1 full round to recharge and uses the following information (Force damage, 1D8+Favorite stat(+8)+proficiency bonus(+2), Topple, Graze, 20/40,1).
Armor
Gambeson (+1)
Misc
5 days of rations, basic clothing, and a basic bag, Hoe, Seeds(the plant kind), Watering can, Waterskin, 20 meters of rope, Boots, Gloves, Towl, Messkit, Book on How to find good seeds.
Feats
Alcoholism: You are able to drink up to 8 times the amount of alcohol of a regular person. This also gives you poison resistance.
Darkvision: 9 meters
Endurance: You have greater stamina then the average person. You are able to perform physical training while performing a short rest.
Summon Earth Fairy: You are able to summon an Earth fairy. You may only do this a number of times per long rest equal to your level in this class. The fairy will remain summoned until you dismiss it or 10 minutes have passed. You may only have 1 fairy summoned at a time. This fairy allows you to do any of the following effects and while casting these effects don't count as spells they are still magical effects. The effects are as follows and are up to the DM discretion: Alter terrain, you are able to move a small amount of earth. Soften ground, you are able to make the ground louse and soft soil. Harden the ground, you are able to make the ground denser. Make a stone pillar, you are able to create a small stone pillar. Throw a rock, you are able to shoot a small rock at a creature.
Greater Combat ability: You are able to enhance a single target at any given time with this feature. You may select a creature within 6 meters of you or yourself, increase their attack rolls by +5 for the next minute or until they are no longer within range of you. You may only use this feature a number of times equal to your favorite stat per long rest.
Spells
Earthen Grip: Level 1, Instant
Cast time: 1 action, Range: 5 meters, Duration: Instantaneous, Requirements/Components:None
Effect:Rocks and soil rise and encase a creature’s legs, slightly restricting its movement. Roll a spell attack using 1d8, adding your favorite stat and proficiency bonus. If successful, the target takes a minor Bludgeoning wound and has its movement speed reduced by half until the start of your next turn. Empowering the spell increases the spell's range by 5 meters per additional action.
Hit points:8
Damage threshhold
| Minor/1 | Moderate/2 | Major/4 |
| 4+ | 8+ | 12+ |
Proficiency bonus:+2
Movement speed
| W,S | S,S | F,S |
| 4.5 | 3 | 0 |

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