Character creation
Players begin by selecting a Race, Lineage, History , And a Class. The values for all attributes is 0 and may be altered by the Race, Lineage, History , or Class, and as such will cause your stats to vary.
Race:The species your character Descends from, When you select your race you will have the following occur to your character, an increase to a select Attributes based on their Attribute Bonus, and a decrease to their Attributes based on their Attribute Flaw. they will also get a base Hitpoint total which may change based on other features of your character. They will also have a size for this race being small, medium, and large, which will determine your character's movement for their walk speed. Small being 4.5 meters per action, medium being 6 meters per action, and large being 7.5 meters per action this movement speed may be adjusted by the agility attribute for every 2 points you have in agility you will adjust the movement speed by 1.5 meters. Players also gain 2 features of their choice from their chosen races feature list to give to their character, but may not select the same feature multiple times.
Lineage:The Homeland of your character, When you select your lineage you gain a few benefits, these benefits that your character receives includes, the languages your character can speak, your characters Natural Proficiencies witch will be derived from the traditions of the people of that land, and a Natural Trait which is a skill the people of their homeland learn.
History: The background of your character, When making a character you select a history which will allow you to gain proficiencies in skills and equipment.
Class: The archetype of your character, when selecting a class you may choose one of your Classes favorite stats, as well as base HP modification which is iva added or subtracted from your Hit points. You will also gain some Armor/weapon Proficiencies that will aid your characters. Also when you select your class you also gain 2 feats or your choice that you meet the requirements for from your class. You may also exchange these feats for spells from your class spell list that you meet the requirements for. you also gain a subclass of your choice from that class. Upon selecting your subclass from your class subclass list you will gain a feature or spell from that sub class with your corisponding level.
After selecting your Race, Lineage, History, And Class, you also have 4 additional attribute points you may distribute as you see fit. Then you need to select your starting equipment from choosing one of the starting equipment packs of your choice.
Modifiers: With your wound threshold you calculate it as follows, minor wounds are equal to 1+constitution+armor and this may also be increased by a racial traits and if you are proficient in the armor you may add your proficiency bonus, for moderate wounds it is equal to double a minor wound, and a major wound is 3 times a minor wound. Your proficiency bonus is as follows: at level 1 you will receive a +2 proficiency bonus that increases by +1 every 3 levels.
For beyond level one: Each time your character levels up you take 2 class features or spells from your class that you meet the requirements for, or feature or spell from there subclass with the corisponding level, and if you wish to multiclass by picking up a second class but do not gain a subclass for the second class, then those classes are tracked separate from one another and your subclass is tracked with your original class. Also each time you level up you may increase a single attribute by 1 or increase your total hitpoints by 1.
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