ayra
Riya
Equipment
Dagger: Dexterity, Light Piercing, 1D6+1, Quick, Melee, 1Crossbow: Dexterity, Heavy Piercing, 1D8+3, Reload 2 actions, 40/80, 2
Quick: You may perform one addition attack action each turn without the penalty applied from multible attacks and this may only be used once per turn.
Magic items
ring of plant talk: allows the wearer to talk to plants at will.Armor
Studded Leather (+2)Misc
5 days of rations, basic clothing, and a basic bag, 20 crossbow bolts, Medical kit, Strong Lantern, Water skin, messkit, tinderbox, Spellbook(Aquadic nature, spells that govern water and all things wet), Cloak,Feats
Darkvision: 9 meters
Pact Tactics: While within melee range of an ally, they gain your proficiency bonus to that creature's attack and when a enemy would attack a ally within melee range, you can add your proficiency bonus to their damage threshold.
Incapable of Lying: you are incapable of lying, as such you will fail all depiction checks you attempt to roll, but when you take this feature you gain a +2 to your charisma roll.
Extreme prejudice: (elf) your hatred for a singler group is so strong it affects your ability to trust or even be around those groups. When you take this feature you and the Dm decide what race you have prejudice with. All rolls you make against that group in regards to persuasion, deception and insight have a -5 to them.
Summon Water Fairy: You are able to summon a Water fairy. You may only do this a number of times per long rest equal to your level in this class. The fairy will remain summoned until you dismiss it or 10 minutes have passed. You may only have 1 fairy summoned at a time. This fairy allows you to do any of the following effects and while casting these effects don't count as spells they are still magical effects. The effects are as follows and are up to the DM discretion: water breathing, you gain the ability to breath under water. Create rain, you may make minor rain in an area. Fog creation, you may make fog in an area. Control water, you may move a small amount of water towards a target.
Nature's Guardian: The ability to change your form into that of the guardian of the forest you are familiar with. When taking this feature you choose one of 4 forms from the list below and up to a number of times equal to your proficiency bonus per long rest you may change into that form, and while in that form you remain in that form for 10 minutes or if you choose to change back to your normal form early. You may take this feature again to acquire an additional form. And while in your form you become a large creature. Wolf: While in wolf form you gain the following benefits, +2 agility and strength, and a bite attack that deals 1d10 piercing damage using strength.
Magic
Drizzle: Level 1, Sustained Cast time: 1 action, Range: 10 meters (area of effect, 5-meter radius), Duration: 1 Minute, Requirements/Components:NoneEffect:You summon a light rain over a designated area, creating a minor drizzle that extinguishes small flames and dampens surfaces. The rainfall can soften earth, making surfaces in the area slightly muddy and difficult to traverse. Creatures moving through the area have their movement reduced by 1 meter. Empowering this spell increases the radius by 2 meters per action used.
Hit points:4
Damage threshhold
| Minor/1 | Moderate/2 | Major/4 |
| 4+ | 8+ | 12+ |
Proficiency bonus:+2
Movement speed
| W,S | S,S | F,S |
| 6 | 3 | 0 |
Height- 213 cm

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