Caught in the Tides
In a town where humans and merfolk exist in uneasy opposition, a single act of desperation sparks a collision between their realms. When a group of fishermen ensnare a mermaid in their nets, they unknowingly set off a series of events that will force them to confront their fears, challenge their beliefs, and fight for survival.
Set in a superstitious coastal village reliant on the sea, the story explores tensions rooted in folklore and fear of the unknown. The captured mermaid, strong-willed and protective of her people, struggles to escape while forming an unlikely connection with a young fisherman who questions everything he’s been taught. Meanwhile, her companion, a fierce and resourceful merman, risks everything to rescue her, igniting a clash between humans and merfolk.
As trust is tested and alliances are strained, the conflict escalates into a dangerous showdown that threatens both sides. With prejudice and fear on the brink of consuming them all, the characters must find the courage to bridge their differences or face irreversible consequences.
Blending high-stakes adventure, emotional depth, and fantastical elements, Caught in the Tides is a story about prejudice, understanding, and the transformative power of empathy.
Themes
Fantasy – A world steeped in magic, ancient mysteries, and mythical creatures, where the supernatural shapes reality and fuels conflict.
Adventure – High-stakes exploration and daring actions drive the story, pushing characters to face dangers and uncover secrets beneath the waves and on land.
Prejudice and Understanding – The story highlights fear of the unknown and how overcoming bias can lead to growth, connection, and cooperation.
Courage and Compassion – Characters are tested as they must face fears, protect the vulnerable, and risk everything for what they believe is right.
Conflict and Resolution – Tensions between humans and merfolk escalate to violence before mutual understanding opens the door to peace and cooperation.
Structure
Exposition
The fishing crew battles rough seas, desperate for a successful catch to stave off poverty. They haul in their nets and discover the mermaid struggling inside, sparking fear and awe among the crew. The Fisherman Leader immediately sees profit, while the Young Fisherman hesitates, uneasy about the capture.
The mermaid is brought to the village and locked in a makeshift cage. Villagers react with mixed emotions—some fascinated, others terrified—and rumors of curses spread. The Young Fisherman feeds the mermaid and attempts communication, revealing her intelligence and sparking his doubts.
The Mermaid Protector learns of her capture and sets out to rescue her. He gathers allies but faces resistance from those fearing human retaliation. Determined, he begins scouting the village under the cover of night.
Conflict
The Fisherman Leader debates selling the mermaid to wealthy outsiders. The Young Fisherman and the Mermaid slowly bond, exchanging stories and gestures. Tensions rise as the mermaid reveals her people’s perspective on humans—viewing them as invaders and destroyers.
Rising Action
The Mermaid Protector infiltrates the village, observing vulnerabilities and mapping out an escape plan. He seeks help from a sympathetic villager, stirring unrest as others grow suspicious of his presence.
The Young Fisherman confronts the Fisherman Leader, urging him to release the mermaid before it’s too late. The crew divides—some supporting the Young Fisherman, others backing their leader’s ambitions. The Mermaid Protector makes contact with the mermaid, promising to return for her, and tensions escalate as the villagers prepare defenses.
Climax
The Mermaid Protector leads a daring raid during a festival, creating chaos as he breaks into the cage. The Young Fisherman turns against the crew, helping the mermaid escape but risking his own safety. The villagers and fishermen fight back, injuring the Mermaid Protector and raising the stakes.
The merfolk arrive in force, threatening the village and demanding the mermaid’s release. The Young Fisherman pleads for peace, forcing both sides to listen amidst the chaos. The Fisherman Leader struggles between protecting the village and acknowledging his mistakes, leading to a critical decision.
Falling Action
The mermaid convinces her people to retreat, trusting the Young Fisherman’s vow to protect their waters. The Fisherman Leader releases the mermaid, but the village faces an uncertain future as trade routes falter due to the merfolk’s retaliation. The Young Fisherman leaves with the merfolk to learn their ways, hoping to build a bridge between their worlds.
The village rebuilds, wary but hopeful, as rumors of merfolk alliances spread. The Young Fisherman’s absence leaves a void, but his letters to the village hint at progress. The mermaid and her protector remain cautious but optimistic, watching over the humans from the depths.
Resolution
The story ends with signs of cooperation—boats guarded by merfolk escorts and villages offering tokens of peace. Yet, the ocean remains vast and unpredictable, leaving room for future conflicts or alliances.
Components
Goals
Fisherman Leader (OC1): Secure financial stability for his crew and village by exploiting the mermaid, driven by desperation and responsibility to protect his people from poverty.
Mermaid (OC2): Escape captivity and return to her people, motivated by loyalty to her kind and the fear of what humans might do if they uncover the secrets of the merfolk’s magic.
Young Fisherman (OC3): Protect the mermaid and prove that peace between humans and merfolk is possible, driven by empathy, guilt, and a desire to break free from the fear and hatred instilled by his upbringing.
Mermaid Protector (OC4): Rescue the captured mermaid at any cost, motivated by his bond with her and his duty to defend their kind from human interference and exploitation.
Hooks
The Mermaid’s Song: The mermaid hums an eerie, enchanting melody while captive, sparking curiosity and fear among the fishermen. The Young Fisherman begins to dream of the sea and glimpses visions of an underwater world, pushing him to question her nature and purpose.
A Sunken Relic: The fishermen haul up a strange artifact tangled in the nets with the mermaid—an ancient, coral-encrusted pendant emanating faint magic. It hints at hidden power and raises questions about the merfolk’s connection to the ruins beneath the waves.
Storm on the Horizon: Dark, unnatural clouds form over the sea after the mermaid’s capture, and the tides grow more violent. Superstition and fear grip the village, forcing the Fisherman Leader to consider whether the mermaid is a curse—or a warning.
Whispers in the Deep: The Mermaid Protector leaves cryptic messages and symbols etched into driftwood that wash ashore, warning of consequences if the mermaid isn’t released. These signs create paranoia and division within the village, pushing some to consider freeing her.
The Wounded Protector: The Mermaid Protector is discovered injured on the shore, forcing the Young Fisherman to either help him or alert the others. This act sets off a chain of events that deepens the Young Fisherman’s internal conflict and tests his loyalties.
The Mermaid’s Plea: The mermaid reveals fragments of her story, hinting at a threat far greater than the humans—something stirring beneath the waves that could doom them all unless trust is forged.

