Krae’khan

Background:
Krea'Khan was born into a world that rejected him. Among the enlightened people of Mu, Pelagics—Lemurians who bore the marks of ancient, primal adaptations—were seen as relics of a forgotten past, living reminders of genetic imperfections. He was an outcast from birth, whispered about, sneered at, a constant reminder of what Lemuria considered its failures.
  He yearned for acceptance, for a place in a society that refused to see him as anything more than a "Pelagic Relic." But Lemuria, despite its claims of enlightenment, harbored prejudices that ran deep.
  Then came Deep-06, a serpent in the garden. He whispered the same venomous words Krea'Khan had endured his entire life, but offered a twisted solace. "Mu will never accept you. But with me, you’ll never be alone." He preyed on Krea'Khan's pain, his loneliness, his simmering resentment, convincing him that Lemuria's democracy was a facade, its psionic teachings a tool of oppression.
  Krea'Khan, blinded by grief and a desperate need for belonging, fell into his trap, becoming a weapon for the rebellion, a blunt instrument of destruction. He fought against those who once offered him aid, his anger a shield against the truth. But when the rebellion crumbled and Deep-06 abandoned them, the veil of lies was torn away. Krea'Khan saw the truth: that the king had worked towards equality, that the psionic priests sought to guide their people towards acceptance, that he had been manipulated, used, and discarded.
  Exiled from Lemuria, he embraced his punishment, prepared to live a life of solitude, haunted by his betrayal. But Captain Vaerion offered him a different path, a chance to forge a new family amidst the chaos of the Abyssal Marauders.
  "The waters you swim will always be turbulent," the Captain said. "But if you come with me, my friend, I promise you will not swim them alone."
  Krea'Khan became the crew's protector, their brother in the tides, their immovable bulwark against the darkness. But the shadow of Deep-06 still loomed, a festering wound that refused to heal.
  Personality:
Krea'Khan is a paradox of ferocity and gentleness, a warrior haunted by his past, a protector reborn in the fires of exile. He is fierce and protective, willing to fight to the death for his crew, his chosen family. He is blunt and honest, speaking only what he believes to be true, his words a reflection of his unwavering integrity.
  He carries the weight of his past, a wound that never fully heals, a constant reminder of his betrayal. He hates Deep-06 with every fiber of his being, his desire for retribution a burning flame that consumes him.
  Despite his fearsome appearance, he is surprisingly gentle with his crew, aware of his own strength, using it only when necessary. He is slow to forgive, even slower to forget, his trust a precious commodity.
  Krea'Khan is a warrior shaped by sorrow, a monster forged by hate, a protector reborn in the chaos of the Abyssal Marauders. He does not seek redemption, not yet, not until he has settled the score with Deep-06.
  And when that day comes, when the two finally face each other, the abyss itself will tremble, and the tides will turn red with the blood of vengeance.
Children

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