The Sixth World Shadowrun / GURPS hybrid

2070

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It is the year 2070, and our world has experienced drastic change in the last century. It is now a world of Magic, Technology, and danger. Due to the Nuclear Testing and Bombings of the 1900s, Rifts have been opening across the face of our planet. All manners of creatures, benevolent and dangerous alike, have been introduced to our world. These Rifts have also exposed our world to the powers of Magic. Magic is REAL! The world of technology is also incredibly advanced. Cloning, beam weapons, cybernetics, and all manners of genetic manipulation is now common-place. One of the many miracles of modern technology is the Matrix: the new Internet. Entire worlds are represented on the Matrix, with each individual user tailoring their perception of it to their preferences, if they have a powerful enough system. The inhabitants of our world are no longer referred to as simply Humankind. Now there are Elves, Dwarves, Orcs, Trolls, and many other races living here.

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The Sixth World Campaign

GURPS

Finding your place in the Seattle Shadows

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