Security Systems
Security systems are divided into three types, which are decided by their advancement and scale. If the bypass roll fails, the avatar has one chance to circumvent it (this counts as an environmental stress type situation). The same system is used as in the contested test made to determine if a computer discovers a hacker. Security systems have a set defensive pool, according to type.
Example: Laina is bypassing a security system. The base time for doing so is 10 minutes and the reduction time is 1 minute. This means that each success shaves off 1 minute from the base time. The player of Laina scores two successes, which means it takes Laina a total of 8 minutes of fiddling around with the system’s circuitry before the door opens and the alarm is disabled.
System TypeExample: Laina is bypassing a security system. The base time for doing so is 10 minutes and the reduction time is 1 minute. This means that each success shaves off 1 minute from the base time. The player of Laina scores two successes, which means it takes Laina a total of 8 minutes of fiddling around with the system’s circuitry before the door opens and the alarm is disabled.
Base Time - Minimum Time - Reduction Time - Defensive Pool
Simple: Mechanical lock, simple electronic lock or alarm.
1 min - 20 sec - 20 sec - 3 Standard: A more advanced system or electronic lock mechanism.
10 min - 5 min - 1 min - 5 Advanced: Extremely advanced system, military grade mechanisms.
30 min - 10 min - 5 min - 8
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