Story Points
Inspiration & Catastrophe
Most modern ttrpgs have an "it factor" as a resource and reward for the players. 5th edition has Inspiration, Daggerheart has Hope, Monsterhearts has Strings, and Essence20 has Story Points. Unlike most games where each player keeps track of their personal inspiration, Story Points belong to the team. Each player present for a session adds 1 point to the pool at the start of the session.Gaining Story Points
Players add to the pool when they:- Fumble a skill test
- Role play their hearts out
- Do something super cool and cinematic
- Have an ingenious idea that propels the plot forward
- Play into their character's flaws when it screws them over
- Makes a 10/10 joke that stops the game for 20 minutes while we try to catch our breaths from laughing too hard
Spending Story Points
- Re-roll a die that rolled a 1
- Roll as though you were specialized in a skill
- Gain a clue
- Temporarily control a minor piece of equipment or tool with in the scene
- +5 to a Defense before an attack is rolled
- +1 to a Defense after an attack is rolled
- Used to activate certain feats, game effects, or class perks
Egads! That dastardly wicked and devilishly good looking Game Mistress can also use Story Points!
Gaining Story Points as a GM
- When an NPC critically succeeds
- When a major scene starts they can add 1d2+1 to the GM pool
- When a PC makes a choice they will regret later

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