Mastix, Whip of the Raven Queen
Weapon (whip), artifact (requires attunement)
Martial weapon, melee weapon
1d4 slashing - finesse, reach
The Raven Queen wields Mastix, a whip capable of extending like an impossibly long shadow. In the hands of the god of the dead, the whip snares the reluctant dead and drags them into his realm. When the Raven Queen grants her weapon to a mortal follower, it's typically to reclaim a powerful soul or to humiliate Vecna.
Martial weapon, melee weapon
1d4 slashing - finesse, reach
The Raven Queen wields Mastix, a whip capable of extending like an impossibly long shadow. In the hands of the god of the dead, the whip snares the reluctant dead and drags them into his realm. When the Raven Queen grants her weapon to a mortal follower, it's typically to reclaim a powerful soul or to humiliate Vecna.
Sentience
Mastix is a sentient neutral evil weapon with an Intelligence of 18, a Wisdom of 24, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically and can speak, read, and understand Elvish and Common.Personality
Mastix is a bloodthirsty weapon that the Raven Queen keeps careful control over. It loves destroying the undead, especially sentient undead, without any credence to who they are now. It simply wishes to destroy the undead, and to keep the flow of fate steady.Dormant
The whip grants the following benefits in its dormant state:- You gain a +1 bonus to attack and damage rolls made with this magic weapon.
- When you hit with an attack using this whip, the target takes an additional 1d8 necrotic damage and you regain hit points equal to half the amount of necrotic damage dealt.
- If you are a champion of the Raven Queen, you deal 1d6 necrotic damage to any plant you touch that isn't a creature.
- If you are not a champion of the Raven Queen, you take 4d10 psychic damage when you attune to the whip, and undead are always hostile to you.
Awakened
When the whip reaches an awakened state, it gains the following additional properties:- The weapon's bonus to attack and damage rolls increases to +2.
- The additional necrotic damage this weapon deals increases to 2d8.
- When you make an attack with the whip on your turn, you can increase the range of the attack to 300 feet. This property of the weapon can't be used again until the next dusk.
- You can't be blinded, deafened, petrified, or stunned.
Exalted
When the whip reaches an awakened state, it gains the following additional properties:- The weapon's bonus to attack and damage rolls increases to +3.
- The additional necrotic damage this weapon deals increases to 3d8.
- While carrying the whip, you can use an action to cast either circle of death or dominate monster (targeting only undead) from the whip. The save DC for these spells is 18. Once you use the whip to cast a spell, that spell can't be cast from it again until the next dusk.
Finesse
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.Reach
This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.Remove these ads. Join the Worldbuilders Guild
Comments