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Axiomite

According to the axiomites, their kind rose from the raw mathematical underpinnings of the universe, manifesting as great builders who created ancient, colossal cities and gave life to the mechanical Inevitables. According to the aeons, axiomites are part of the Monad, having both risen from and rebelled against it long ago. Since the Convergence, most axiomites have recognized this as a fundamental truth, particularly after the aeons showed the axiomites how the language of Celestial has formed as an amalgam of aeon envisioning and formulaic mathematical expression. Most axiomites live in the perfect city of Axis, which they continually act to improve, thus refining the concept of perfection itself.   A particular axiomite may look like any humanoid creature, though the particular form it takes on does not affect its abilities. Beneath this assumed form, all axiomites are the same—clouds of glowing, crystalline dust that constantly swirls and congeals into complex tangles of symbols and equations, evincing their existence as literal creatures of pure mathematical law.   Axiomites arise from the souls of lawful neutral mortals, particularly those who were, in life, mathematicians, architects, crafters, or philosophers. While these souls do not retain any memories of their lives in the transition into axiomites, their life skills and experiences nevertheless serve a valuable metaphysical resource during formation.
Genetic Ancestor(s)
Genetic Descendants

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Axiomite CR: 8

Medium celestial,
Armor Class: 14
Hit Points: 187 34d8+34
Speed: 30 ft

STR

17 +3

DEX

14 +2

CON

12 +1

INT

15 +2

WIS

16 +3

CHA

12 +1

Saving Throws: INT +5, WIS +6
Skills: Acrobatics +5, History +5, Persuasion +4, Religion +5
Damage Resistances: lightning, psychic
Condition Immunities: diseased, frightened
Senses: darkvision 60 ft., Passive Perception 13
Languages: Abyssal, Celestial, Common, Draconic, Infernal
Challenge Rating: 8

Axiomite's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:

At will: Catapult, True Strike

1/day: Telekinesis, Dispel Magic, Wrathful Smite, Hold Person

3/day: Lightning Bolt, Haste

Actions

Multiattack. Axiomite makes two Warhammer attacks.   Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage plus 3 (1d6) force damage if target is not Lawful.  

Bonus Actions

Crystaline Dust Form. The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash. In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to gaseous form. It can cast spells, but it can’t make melee or ranged attacks in this state. It can return to its humanoid form by using this action while in crystalline dust form.

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