Lancer Pilot

Lancer Pilots are highly specialized vehicle crewmembers who train to make the optimal use of the advanced combat walkers used heavily by states in the Urea Sector. These grav enhanced combat walkers, initially developed as a means of "civilizing" conflict between polities in the region, proliferated as the primary means of waging war within the Urea Nebula, and even as mass production of lancer vehicles began and it became less of a rich man's war, other barriers to entry meant that lancer pilots were still more "elite" than typical of soldiers. The prestige of being a lancer pilot within those polities and the more recent explosion in popularity of Lancer gladiatorial leagues throughout civilized space romanticized the profession, however even as lancer production ramps up, one must be an elite physical specimen to handle piloting such a vehicle, something that greatly limits the number of people that can even try to be lancers.

Skills and Training

1DPersonal DevelopmentService SkillsAdvanced Education (EDU 8+)
1STR +1ElectronicsMechanic
2DEX +1MechanicTactics
3END +1Drive (Walker)Electronics
4INT +1Heavy Weapons (Vehicle)Recon
5Melee (Blade)Melee (Vehicle)Medic
6AthleticsAthleticsDiplomat
1DLancer KnightLancer CondottieriLancer Gladiator
1DiplomatDrivePerform (performer)
2AdminMeleeCarouse
3MeleeBrokerDrive
4DriveLeadershipMelee (Vehicle)
5LeadershipCarouseHeavy Weapons (Vehicle)
6PersuadeHeavy Weapons (Vehicle)Athletics

Mishaps

RankTitle (Lancer Knight or Lancer Condottieri)Skill or Bonus
0Squire Athletics (END) 1
1Knight-ErrantDrive (Walker) 1
2
3Knight-Gallant
4Knight-LancerLeadership 1
5Knight-Banneret
6Knight-CommanderSOC +1
RankTitle (Lancer Gladiator)Skill or Bonus
0TraineeAthletics (END) 1
1GladiatorDrive (Walker) 1
2
3
4ChampionMelee (Vehicle) 1
5
6SOC +1

Mishaps

1DMishap
1Severely injured (this is the same as a result of 2 on the Injury Table). Alternatively, roll twice on the Injury Table and take the lower result.
2Dishonorable actions get you ejected from your order, or cheating gets you banned from the tournament circuit. You may or may not have been the actual perpetrator of the crime. Regardless lose all benefit rolls from this career as you are forced to leave in shame.
3Failure to keep up with your athletic training makes you unfit to pilot your Lancer capably. Reduce STR, DEX or END by 1 due to muscle wastage. But you keep your benefit roll from this term.
4You kill somebody important or beloved. Someone who loved that person makes it their personal mission to ruin your career. Gain an enemy who was a former friend or loved one of the person who you killed.
5You quarrel with another lancer pilot, gain a rival.
6Injured. Roll on the Injury Table.

Events

1DEvent
2Disaster! Roll on the Mishap Table, but you are not ejected from this career.
3You undergo specialized training in a secondary area of the job. Gain Recon 1, Electronics (sensors or computers) 1, or Tactics (military) 1
4You find yourself in a situation where you must look to your fist or your wits rather than your walking tank, to get out of a sticky situation. Roll Persuade, or Melee (bludgeoning) 8+. If you succeed gain an additional benefit roll. If you fail, roll on the injury table.
5You join a gambling circle. Gain Gambler 1 or Deception 1. If you wish, throw Gambler 8+. If you succeed, gain an extra Benefit roll from this career; if you fail, you lose one Benefit roll from this career.
6You have the choice to act dishonorably in a way that (almost) nobody will notice. If you do, gain an additional benefit roll from this career and gain a rival who found out. If you refuse, gain an ally grateful for your upstanding moral character.
7Life Event. Roll on the Life Events Table.
8You are given advanced training in a specialist field. Roll EDU 8+ to increase any one skill you already have by one level.
9Your actions win you fame and acclaim gain SOC +1 and a DM+1 to any benefit roll.
10Valorous actions enable you to retire early if you so choose. You may start drawing a pension immediately, or treat yourself as having served one additional term if you are already eligible to collect a pension.
11You serve with marked distinction within your career and a superior takes interest. Gain DM+4 to your next promotion roll.
12You display herosim on battle or win a major victory against a challenging opponent in the gladiatorial circuit. Your next promotion roll automatically succeeds.

Benefits

1DCashBenefits
1GCr1,000STR +1
2GCr5,000DEX +1
3GCr10,000END +1
4GCr20,000Blade
5GCr40,000Vehicle
6GCr50,000SOC +1
7GCr100,000SOC +1 and Yacht
Qualification: END 10+
DM -1 if STR or DEX is less than 9.
Assignment: You must choose one of the below as an assignment.
Lancer Knight: You served as a lancer knight, a professional soldier piloting such a vehicle, almost certainly within the Urea Neubla.
Lancer Condottieri: You were a mercenary lancer pilot, selling your skills to the highest bidder.
Lancer Gladiator: Instead of using your lancer in warfare, you used your skills in the gladiatorial arena, working in a professional sporting circuit, or in the seedier underground.
Survival:
Lancer Knight: DEX 6+
Lancer Condottieri: END 8+
Lancer Gladiator: STR 5+
Advancement
Lancer Knight: SOC 6+
Lancer Condottieri: INT 5+
Lancer Gladiator: END 7+


Cover image: by Nightcafe

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