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Mudder

Mudders are a sub-terranean species of tough, earthy people known for their stone bodies and affinity for labour.
There are two sub-species of mudder, the Clag and Karst mudders.   Clag mudders have an affinity for construction, and have bodies made of heavy, cracked metamorphic rock. Karst mudders have an affinity for destruction, and their bodies appear as malformed humanoids, made of muddy or clay-like material, or dark, igneous rocks.  

Mudder (Clag)

Ability Scores: Choose any +2; choose any other +1
Size: Medium
Speed: 25 ft.

Age: Mudders have very lengthy lives, maturing around the age of 50, living up to 300 years.
Alignment: Clag mudders tend towards no particular alignment.
Size: Mudders can grow to any conceivable size, but average between (and you must play) 6-9 ft tall.
Speed: Your thick, laggardly body makes you slightly more sluggish than other species. Your base movement speed is 25ft.
Un-conductive: Your stone form makes you resistant to lightning and fire damage.
Darkvision: You can see in dim light within 30 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Merge with Earth: You have advantage on stealth checks made to hide in or around mud, earth, unpolished stone or dirt, and you can move across difficult terrain without expending extra movement as long as you are using your walking speed on the ground or a floor.
Founding Strike: Whenever you score a critical hit on a target with an attack roll, you can give yourself and one other creature within 20ft of you temporary hit points equal to your proficiency bonus.
   

Mudder (Karst)

Ability Scores: Choose any +2; choose any other +1
Size: Medium
Speed: 25 ft.

Age: Mudders have very lengthy lives, maturing around the age of 50, living up to 300 years.
Alignment: Karst mudders, due to their proximity to the abyss, can be more chaotic than their higher up relatives.
Size: Mudders can grow to any conceivable size, but average between (and you must play within) 6-9 ft tall.
Speed: Your thick, laggardly body makes you slightly more sluggish than other species. Your base movement speed is 25ft.
Un-conductive: Your clay-like form makes you resistant to lightning and fire damage.
Darkvision: You can see in dim light within 30 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Merge with Earth: You have advantage on stealth checks made to hide in or around mud, earth, unpolished stone or dirt, and you can move across difficult terrain without expending extra movement as long as you are using your walking speed on the ground or a floor.
Entropic Strike: Whenever you land a critical hit on a target with an attack roll, you can deal an additional amount of thunder damage to that target equal to your proficiency bonus. This damage is seperate from the attack's damage. Any attack against an inanimate object is counted as a critical hit for the purposes of this trait.

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