Mechanicus
The Mechanicus stand on the base of another organic race, which can be decided by the player. (This is only cosmetic)
Mechanicus are augmented creatures who have replaced many parts of themselves with mechanical limbs and organs, the extent of which differs from case to case.
Becoming a Mechanicus is often the beginning of a life in service of the Metallicans, by someone who is intrigued by the Cosmos; however, it could also be the result of someone wishing to atone or redeem themselves in the eyes of others, the Cult Metallican, or themselves. Mechanicus can opt into two categories, War and Mind Vessels.Mechanicus (War-vessel)
Ability Scores: Choose any +2; Con +1
Size: Medium
Speed: 30 ft
Age: Typical Mechanicus live as long as their original biological race, but many have augmentations that allow them to live indefinitely.
Alignment: Mechanicus, by way of worshipping the Cosmos, are almost always Lawful, but there are exceptions, for instance, heretical Mechanicus could have any alignment.
Size: Mechanicus can range from anywhere between the smallest humanoids to over 8 ft tall with augmentations. They typically weigh more than other creatures of their size, due to their metal parts.
Cosmic Resilience: Your augmentations grant you remarkable fortitude, represented by the following benefits:
Integrated Weapon: Your body houses an auxiliary port to mount a weapon to. Choose a type of weapon from the table below. This weapon can be swapped out by a Cosmo-smith for a small price, (any weaponry that the DM decides could be mounted here can be done instead, using the stats of that weapon) although you can only have one auxiliary weapon mounted at a time.
*Applies this effect: Wielder gets +1 to hit against a marked target, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) checks to track or spot them. Can only be active on one target at a time for up to 5 minutes.
You are proficient with these weapons, and any Save DC's equal 8 + Constitution Modifer + your Proficiency Bonus.
The damage increases by one extra die at 6th level, 11th level and 16th level.
Languages: You can speak, read and write one common language and Celestial.Mechanicus (Mind-vessel)
Ability Scores: Choose any +2; Int +1
Size: Medium
Speed: 30 ft
Age: Typical Mechanicus live as long as their original biological race, but many have augmentations that allow them to live indefinitely.
Alignment: Mechanicus, by way of worshipping the Cosmos, are almost always Lawful, but there are exceptions, for instance, heretical Mechanicus could have any alignment.
Size: Mechanicus can range from anywhere between the smallest humanoids to over 8 ft tall with augmentations. They typically weigh more than other creatures of their size, due to their metal parts.
Cosmic Cognition: Your augmentations grant you a remarkable mind, represented by the following benefits:
Integrated Weapon: Your body houses an auxiliary port to mount a weapon to. Choose a type of weapon from the table below. This weapon can be swapped out by a Cosmo-smith for a small price, (any weaponry that the DM decides could be mounted here can be done instead, using the stats of that weapon) although you can only have one auxiliary weapon mounted at a time.
*Applies this effect: Wielder gets +1 to hit against a marked target, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) checks to track or spot them. Can only be active on one target at a time for up to 5 minutes.
You are proficient with these weapons, and any Save DC's equal 8 + Intelligence Modifer + your Proficiency Bonus.
The damage increases by one extra die at 6th level, 11th level and 16th level.
Languages: You can speak, read and write one common language and Celestial.
Becoming a Mechanicus is often the beginning of a life in service of the Metallicans, by someone who is intrigued by the Cosmos; however, it could also be the result of someone wishing to atone or redeem themselves in the eyes of others, the Cult Metallican, or themselves. Mechanicus can opt into two categories, War and Mind Vessels.
Mechanicus (War-vessel)
Ability Scores: Choose any +2; Con +1
Size: Medium
Speed: 30 ft
Age: Typical Mechanicus live as long as their original biological race, but many have augmentations that allow them to live indefinitely.
Alignment: Mechanicus, by way of worshipping the Cosmos, are almost always Lawful, but there are exceptions, for instance, heretical Mechanicus could have any alignment.
Size: Mechanicus can range from anywhere between the smallest humanoids to over 8 ft tall with augmentations. They typically weigh more than other creatures of their size, due to their metal parts.
Cosmic Resilience: Your augmentations grant you remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don't need to eat or drink
- You are immune to disease.
Integrated Weapon: Your body houses an auxiliary port to mount a weapon to. Choose a type of weapon from the table below. This weapon can be swapped out by a Cosmo-smith for a small price, (any weaponry that the DM decides could be mounted here can be done instead, using the stats of that weapon) although you can only have one auxiliary weapon mounted at a time.
Port Type | Weapon 1 | Weapon 2 | Weapon 3 | Lvl 1 Damage | Port Type Extra |
---|---|---|---|---|---|
Back | Astral Lance
300ft range Force DMG |
Heavy Flamer
15ft cone. Half dmg on save Fire DMG |
Multi-Cannon
30ft line. Half dmg on save Piercing DMG |
2d6 | Limited uses
1 per long rest |
Utility | Void Scanners
15ft Blindsight |
||||
Wrist | Arc-Blaster
60ft range. Auto-hit Force DMG |
Marking Shot
30ft range. Tracks target* Piercing DMG |
Repulsor
15ft cone, push 10ft Thunder DMG |
1d4 | Limited uses
Bonus action to fire Charges equal to prof. bonus per long rest |
You are proficient with these weapons, and any Save DC's equal 8 + Constitution Modifer + your Proficiency Bonus.
The damage increases by one extra die at 6th level, 11th level and 16th level.
Languages: You can speak, read and write one common language and Celestial.
Mechanicus (Mind-vessel)
Ability Scores: Choose any +2; Int +1
Size: Medium
Speed: 30 ft
Age: Typical Mechanicus live as long as their original biological race, but many have augmentations that allow them to live indefinitely.
Alignment: Mechanicus, by way of worshipping the Cosmos, are almost always Lawful, but there are exceptions, for instance, heretical Mechanicus could have any alignment.
Size: Mechanicus can range from anywhere between the smallest humanoids to over 8 ft tall with augmentations. They typically weigh more than other creatures of their size, due to their metal parts.
Cosmic Cognition: Your augmentations grant you a remarkable mind, represented by the following benefits:
- You have advantage on saving throws against charm effects, and you have resistance to psychic damage.
- You don't need to eat or drink
- You are immune to disease.
Integrated Weapon: Your body houses an auxiliary port to mount a weapon to. Choose a type of weapon from the table below. This weapon can be swapped out by a Cosmo-smith for a small price, (any weaponry that the DM decides could be mounted here can be done instead, using the stats of that weapon) although you can only have one auxiliary weapon mounted at a time.
Port Type | Weapon 1 | Weapon 2 | Weapon 3 | Lvl 1 Damage | Port Type Extra |
---|---|---|---|---|---|
Back | Astral Lance
300ft range Force DMG |
Heavy Flamer
15ft cone. Half dmg on save Fire DMG |
Multi-Cannon
30ft line. Half dmg on save Piercing DMG |
2d6 | Limited uses
1 per long rest |
Utility | Void Scanners
15ft Blindsight |
||||
Wrist | Arc-Blaster
60ft range. Auto-hit Force DMG |
Marking Shot
30ft range. Tracks target* Piercing DMG |
Repulsor
15ft cone, push 10ft Thunder DMG |
1d4 | Limited uses
Bonus action to fire Charges equal to prof. bonus per long rest |
You are proficient with these weapons, and any Save DC's equal 8 + Intelligence Modifer + your Proficiency Bonus.
The damage increases by one extra die at 6th level, 11th level and 16th level.
Languages: You can speak, read and write one common language and Celestial.
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