King of Play

"Among the many Numina of Lifworðig are the childhood gods - the imaginary friends, the boogeymen, and of course, The Urchin. All of them answer to the King of Play."
Arvandus, Court Wizard of Creoda

The city of Lifworðig is sometimes called the City of a Thousand Gods. This is true - though even that is an understatement. When the Clarati sorcerer Illustrata ruled the region, his experiments with the Egregoric Force dramatically lowered the threshold for Numina to manifest. Elsewhere in the world, it takes hundreds of believers and years of devotion to bring a new god into being. In Lifworðig, however, stray thoughts and passing notions - pondered for only a few minutes - can trigger an entity to appear. These Numina are unstable and vanish as quickly as they emerge once the thinker's attention shifts. Yet, if they can attract notice while they exist, they may manage to eke out a fragile life lasting longer than a single train of thought.

The Smallest Gods

Many of the newly manifested Numina are born from children's imaginations. They appear as playmates and monsters, filling the world around their creators with magic. Some are dangerous, shaped by childhood fears - though they usually terrify rather than harm. Others take the form of tricksters, heroes, or steadfast companions. All are fragile, existing only so long as the child continues to play, and fading quickly once attention shifts. Those that endure longer than a few hours often anchor themselves to a beloved toy, or to a dark hiding place - under the bed, or inside the closet. No one can say how many come into being and vanish again in a single day, but many manage to linger for a time. Over the centuries, a number of these have coalesced into a pantheon of their own, passed down from child to child and mostly forgotten by adults.

The ruler of this pantheon is the god known as the King of Play. No one can say how long he has existed - children who know of him insist he has always been there. He is not a playmate or a monster himself, but the grownup in the room: the authority figure who protects the child-gods from adults and can face the adult world on equal terms. He enforces the rules and ensures fair play. If a boogeyman grows violent toward children, the King of Play restrains it. When an imaginary friend begins to fade as its child grows older, the King seeks out a new home and a new child. Most importantly, he remembers those who have already faded, recording their names in his great book - for those born of imagination only truly die when they are wholly forgotten.

The Temple of Small Gods

The King of Play is anchored to the Temple of Small Gods. Built by the Numina Salvation Society - an organization devoted to protecting and nurturing the newborn Numina of Lifworðig - the temple serves as both sanctuary and shrine. The Society regards the King of Play as their patron. Though he is not quite a small god himself, his subjects are, and he depends on the Society in many of his preservation efforts. Volunteers collect toys that have become anchors for imaginary friends, cleaning and repairing them, then sustaining them with thoughts and prayers. Children know they can come to the Temple to encounter the child-gods, and there are always a few lingering near the King of Play's shrine - or near the shrines of other great childhood gods such as the Hare, the Dreamkeeper, or The Urchin.

The King and the Urchin

Children pray for many things - some for friendship, some for toys, and some for happiness. The King sends the imaginary friends to do what they can. None of the small gods, not even the King himself, possess great power - but they care for children’s prayers, and they strive to answer them.

Then there are the children who pray for relief: for protection from the adults around them, or for vengeance against those who harm them. When the King hears such prayers, he sends The Urchin. The Urchin is his enforcer, the answer to desperate pleas for help - and they are not known for mercy or restraint. Tales of The Urchin's deeds are whispered by the city’s children in the dark, for when The Urchin is sent, or summoned, blood will flow.

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This article is a stub, and will eventually be updated with more complete information. Let me know in the comments if you would like me to prioritize it!

This article was originally written for Spooktober 2024. You can find all of my Spooktober Articles at Spooktober Central.
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Comments

Please Login in order to comment!
Aug 29, 2025 12:37

And definitely another one I want to know more about..

Join me at the sandy beaches of Aran'sha for new adventures.
Aug 30, 2025 02:05

On the immediate list now! ;)

Come see my worlds: The Million Islands, High Albion, and Arborea
Sep 3, 2025 10:01

That turned out spectacular - I love this article. And him being the "grownup" watching over all is not what I expected at all. Thanks for writing this!

Join me at the sandy beaches of Aran'sha for new adventures.
Sep 5, 2025 11:35

Thanks for asking about him! I’m glad you like how it turned out.

Come see my worlds: The Million Islands, High Albion, and Arborea
Sep 2, 2025 20:32 by J. Variable X/0

Wonderful! Imagination and belief are the foundations of my worlds' realities so I'm all about this kind of thing, and this one is extremely well done!

Sep 5, 2025 11:37

Thank you! The power of collective belief and imagination is the foundational force in the Million Islands metaphysics; I’ll be interested in reading more to see your take on these ideas!

Come see my worlds: The Million Islands, High Albion, and Arborea
Sep 2, 2025 21:02 by Snow Celeste

This is full of wonder! I love the King of Play as the Equalizer, balancing children’s worlds and answering their prayers. The way he finds homes for fading imaginary friends and keeps the boogeymen in check is so touching. I’d love to know more about him, The Hare, and The Dreamkeeper. The piece beautifully captures the magic, innocence, and fleeting nature of childhood imagination—it melted my heart.

Sep 5, 2025 11:38

Thank you! I’ll mark the Hare and the Dreamkeeper for expansion soon!

Come see my worlds: The Million Islands, High Albion, and Arborea
Sep 3, 2025 00:21

Love the name, design, and role of the King. Simply spectaculous   Typo: "...or for vengeance against those harm them."

Sep 5, 2025 11:38

Thanks!

Come see my worlds: The Million Islands, High Albion, and Arborea
Sep 3, 2025 22:12 by Dr Emily Vair-Turnbull

I find him kind of terrifying, but that might be my fear of mascots talking. I love that he remembers all of the child-gods in a book.

Emy x
Explore Etrea | WorldEmber 2025
Sep 5, 2025 11:41

He’s intended to straddle the line a bit between scary and comforting. He’s the adult in the room filled with children, and sometimes he needs to raise his voice and be listened to.

Come see my worlds: The Million Islands, High Albion, and Arborea
Sep 4, 2025 08:32

He remembers me of my oldest an most beloved toy bear, always there, always watching, always giving care and friendship. He is there until this day, one of the few things I never parted with.
The King of Toys is truly a fitting name for this small childrens god.

Don't fret, my dear sister, because you see, someone will be watching you and answering your pleas. The King of Toys will be there for you, even if I can't be anymore!
— older brother to his small sister

Have a look at my entries for:
A lot of unofficial Challenges
Sep 5, 2025 11:41

Thank you!!

Come see my worlds: The Million Islands, High Albion, and Arborea