Wights

Wights are one of the most common and widely feared spirits, and for good reason. I've both fought them, and watched a Soulcatcher employ them as a weapon. They can absolutely devastate a force that is unprepared to deal with ethereal creatures. For those unfamiliar with the term in this context it means incorporeal.   Wights can not be effected physically, but are vulnerable to fire, or to magic. They must also obey salt lines, like all spirits.   Wights are driven by their hatred for the living, and will do anything to add to their number. They're fast, but fairly easy to kill if you have the means to harm them.      

Wights

  Magnitude: 2     Brace: 2   Dodge: 2   Skepticism: 2     Initiative: 1   Movement: 12     HP: 20   Armor: 0   Resistance: 5 Spirit      

Abilities

    Withering Touch   Range: 1   Dice Pool: 10   Damage: 10 Spirit   Defense: Skepticism   The wight touches the target, and deals direct spirit damage. If this takes the character's last hit point, then that person's soul rises as a wight at the beginning of the next combat round.

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