Angers

Angers appear as a ghastly version of its form in life, save that its eyes are pools of solid red. They cannot be reasoned with, and don't seem intelligent. The only thing they are capable of is forcing the hosts they possess to attack and kill everyone around them.   If an anger possesses that sentry you've got on watch? They can murder half the party before they're stopped, and stopping them might involve killing the host they've possessed.   If you have time to think, then put up a salt line bisecting your camp. If the anger forces its host to run across the line it will be ripped from the body, and unable to possess it again until the following sunset.   Angers are terrifying, but manageable if you're quick. Spites are much worse.      

Angers

  Magnitude: 2     Brace: 1   Dodge: 3   Skepticism: 2     Initiative: 1   Movement: 8     HP: 20   Armor: 0   Resistance: 5 Spirit      

Abilities

    Possess   Range: 1   Dice Pool: 8   Defense: Skepticism     The anger charges its target, then plunges inside them in an effort to possess them. If this ability succeeds the anger gains control over the host body. It will immediately attack the closest people.   Each time the host is forced to do something against their principles, like murdering friends, they may roll their will. Each success removes one from the spell, until it is broken. Once broken the anger is expelled from their body, and may not possess them again for 24 hours.

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